Tonight I put together the first eight pages of CONTROL, a game I hope to release in PDF form in just two weeks, time permitting.
CONTROL is an espionage game set at the start of the second Cold War, a period of intense emotions which I remember well. The game itself uses the model of Tiered Play, similar to Troupe Play. Players will play more than one character during the game.
At least one player must play a member of CONTROL, the committee which oversees espionage operations. Other players take the roles of AGENTS and ASSETS where the former are experienced and trained spies and the latter tend to be individuals who find themselves involved in espionage due to money, ideology, coercion or ego.
CONTROL makes decisions on agents and resources and keeps records on assets while trying to maintain and enhance their own career by working with the government. The enemy is a minor concern.
AGENTS try to build relationships with assets, negotiate with Control for resources and have to contend with the enemy.
ASSETS commonly just try to stay alive.
The game will, to a point, hinge on the interactions between the tiers.