New Release: Short Tales of Distant Lands

Short Tales of Distant Lands

Step into a world where magic whispers through ancient forests, shadows hold forgotten secrets, and ordinary lives are touched by the extraordinary. Short Tales of Distant Lands is a spellbinding collection of stories set in the richly imagined universe of Talking to Dragons.

The Short Tales of Distant Lands are a companion to Talking to Dragons, Book 1 of Tales of Distant Lands and the Tales of Distant Lands tabletop roleplaying game. These stories are intended to enrich and expand the world first introduced in the novel, delving into its history, its mysteries, and its people. The lands of this world are vast and varied, shaped by forces both magical and mundane, and within them lie countless stories waiting to be uncovered.

Where Talking to Dragons follows the journey of a central narrative, the Short Tales offer glimpses into other corners of this world, highlighting moments and characters that might otherwise remain in the shadows. These tales stand alone, each a complete story in its own right, but together they weave a tapestry that deepens our understanding of the setting and its intricacies.

From wizards grappling with the cost of power to rebels fighting for freedom on the high seas, each tale unveils a corner of this vast and enchanting world. Journey to the bustling harbors of Thee, the shadowed depths of Saaland’s forests, and the rolling hills of Erea, where subtle magic lingers in the air. Meet characters who face their fears, uncover ancient truths, and learn that the greatest magic lies in patience and discovery.

Whether you are a returning traveler or a first-time visitor to these distant lands, this collection offers something for every reader: high adventure, heartfelt lessons, and the quiet wonder of worlds waiting to be explored. Perfect for fans of fantasy who love rich settings, unforgettable characters, and stories brimming with magic and mystery.

Enter a land where every shadow hides a story and every whispered secret holds a spark of wonder. Short Tales of Distant Lands will captivate your imagination and leave you yearning for more.

Into Darkness, TALKING TO DRAGONS, book 1 of TALES OF DISTANT LANDS

After their meal, they continued their journey, the forest growing darker and more foreboding as the rain intensified. The compass remained steady, its needle pointing unwaveringly ahead. It was late afternoon when they reached a clearing, the sudden openness startling after hours of navigating the dense woods.

At the clearing’s centre stood a monolith, its surface slick with rain. The stone was ancient, its surface weathered but still imposing. As they approached, they noticed the carvings: intricate patterns of vines and flowers on the front, and on the back, a massive face, its features exaggerated and grotesque. The mouth, carved open, led into a dark cave.

Newt stopped in his tracks, his expression a mix of awe and fear. “This isn’t on the route,” he said, his voice barely above a whisper. “We avoid this place.”

Joy frowned, stepping closer to the monolith. “Why? What is it?”

“It’s old,” Newt replied, his voice heavy with reverence.

Shei approached the monolith cautiously, their gaze lingering on the carved face. “It’s eerie,” they said, their voice uncharacteristically quiet. “Like it’s watching us.”

Makaira stepped forward, his movements deliberate. He ran his fingers over the carvings, feeling the grooves and ridges beneath his touch. “It’s well-crafted,” he remarked, more to himself than to the others. “The work of master stonemasons. But it’s not magical. Not directly.”

Joy glanced at the compass, its needle unwavering in its direction. “Do we go through?” she asked, her voice tinged with both excitement and trepidation.

Makaira hesitated, his gaze fixed on the dark mouth of the cave. The forest was silent around them, the rain muffled by the thick canopy above. The monolith loomed, its presence oppressive yet strangely compelling.

“We proceed,” he said finally, his voice firm.

Newt shifted uncomfortably but nodded, his resolve outweighing his fear. The group gathered their courage and stepped toward the monolith, its shadow swallowing them as they entered the darkness beyond.

TALKING TO DRAGONS, the novel, which is book 1 of TALES OF DISTANT LANDS, is being released on my Patreon. You can read a lot more about the world and about the novel there.

The Crossing

The Wanderer rocked violently, a fragile speck in the vast, storm-beaten waters. Spicer, the captain, stood barefoot at the helm, his wiry frame braced against the ship’s shuddering frame as waves slapped mercilessly at the hull. A deep-set grin carved into his face despite the danger, he looked more at ease here, at the edge of disaster, than he would lounging in a courtly bed.
“Wizards,” he muttered under his breath, eyeing his three passengers who clung to the mast in various states of distress. “Fools, more like.”
Makaira, the once-was court wizard, clutched the tail of a line in a white-knuckled grip, his cloak pulled tight against the biting spray of seawater. He had wrapped this line three times around his waist. He was a tall, fussy man, ill-suited to the hard edges of the Wanderer and already regretting every boast he’d made. “I tell you,” he had declared to King Frey, “I shall find a dragon, speak with it, perhaps even bend its will to serve you.” And now, barely a day out of Saaland, he feared it would be the waves he’d bow to instead.
Beside him, Joy—a newly appointed wizard who had only recently left the comforts of her study—wavered on her feet, clinging to the mast with one hand and her hat with the other. The wind had whipped her dark hair into a frenzy, and her face was pale, her eyes darting between Spicer and the horizon, as if uncertain which held more danger.
And then there was Shei, a bard whose life of small misdeeds and worse luck had somehow landed him on this ill-advised voyage. Lounging near the prow, he had hooked a leg under a plank, securing his weight. Even as waves broke over the sides, he hummed with a half-hearted bravado, masking his own unease with a forced grin.
“We’ll be fine, Makaira,” he said, though his voice shook. “Spicer knows these waters, don’t you, Captain?”
Spicer chuckled darkly, his eyes fixed on the storm-laden sky. “Know of them, aye. But that don’t mean they’re kind. The Crescent Isle’s just beyond this fury,” he added, as if that knowledge alone would steady the groaning timbers of his ship.
Makaira shifted uneasily, his pride deflating with every lurch of the boat. “You assured me this crossing was… challenging, but manageable. I had no notion it was—”
“I didn’t reckon you’d care to know just how many bones lie beneath this stretch.” Spicer’s gaze was unforgiving. “These waters don’t welcome travelers lightly, wizard.”
As if summoned by his words, the waves grew fiercer, rolling over the Wanderer and crashing against the deck. Joy lost her grip and stumbled forward, barely catching herself before falling overboard. Shei lunged, grabbing her arm with a quickness that betrayed his deftness.
“We’ve made it too far to drown here,” Shei muttered, helping her steady herself. “And Makaira’s got dragons to charm, remember?”
Joy gave him a weak smile. “If we make it to the Crescent Isle in one piece, it’ll be a miracle, let alone finding a dragon.”
Spicer’s laughter cut through the howling wind. “If dragons hear you coming, they’ll laugh just as hard, I’ll wager.” He pointed to the horizon, where a shadowed line of cliffs was barely visible through the mist. “There it is—the Crescent Isle.”
Makaira’s eyes brightened. “At last! There, do you see it?” But his excitement faded as the waves grew more chaotic, as if some unseen force stirred them into a frenzy. “Captain, are we safe to approach?”
“Safe?” Spicer snorted. “No one’s ever ‘safe’ here, wizard. The Crescent Isle’s got a hunger for men and ships alike.” He glanced at Shei, who had gone back to picking his fingernails, his expression tight. “Shei, best play a tune for luck, if you know one.”
Shei shook his head but began to sing, the faltering notes wavering over the chaos of the sea. Makaira muttered incantations under his breath, his fingers tracing symbols in the air. The wind shifted, and for a brief moment, the storm seemed to calm.
But then, as if mocking their efforts, a monstrous wave rose, its peak foaming with rage. It crashed into the Wanderer, sending Joy tumbling and nearly knocking Makaira from his seat, though the line held fast. Shei was drenched, the notes silenced, and even Spicer looked grim as he fought to keep the boat on course.
Makaira clung to his staff, his eyes wild. “Can’t you do something, Captain?”
“Against the sea?” Spicer barked a laugh, though his knuckles whitened on the wheel. “Not even your dragons could tame these waters.”
As if in response, the shadow of a cliff loomed closer, jagged and unforgiving. Crescent Isle had them in its grip, pulling them forward with an invisible hand. And then, as they drew near, the waters abruptly stilled, the fury of the storm falling away into an eerie calm.
Joy looked up, her face pale. “Did… did we make it?”
The Wanderer drifted forward, its timbers creaking in the silence. The air was thick, almost oppressive, and the island loomed ahead, dark and foreboding. On the shore, shadows shifted, half-seen shapes flitting between the twisted trees.
Makaira’s voice was barely a whisper. “This is… Crescent Isle.” He shivered, feeling the weight of the island’s silent watchfulness. “Captain, I… I thought there would be… people.”
“People?” Spicer’s grin returned, sharper than before. “This isn’t Saaland, wizard. The Crescent Isle’s folk don’t welcome strangers. You wanted dragons, did you not?”
Makaira’s bravado faltered, his gaze flicking to Joy and Shei, both as uneasy as he was. But he forced himself to nod. “Yes. We’ve come to parley with dragons. To serve the King.”
Spicer’s laugh was hollow, echoing over the silent waters. “Then you’d best be prepared, wizard. For the Crescent Isle holds no love for fools, nor for those who seek to stir its ancient spirits. Remember,” he said, as they began their slow approach to the shadowed shore, “dragons don’t bargain. They devour.”
The Wanderer drifted closer to the land, the shadows deepening, and the ship slipped silently into the protected lagoon of the Crescent Isle. The air thickened with a silence that held not just menace, but an ancient promise of ruin for those foolish enough to seek what should never be disturbed.
Spicer set an anchor and then collapsed onto a pile of nets. “Now we wait,” he warned, “No-one sets foot on this Isle without invitation.” The other three peered at the silhouette of the land before them and there was no-one to be seen.

Tales of Distant Lands – Fights

Drennus is a Privean pirate who fights with a long blade. He’s matched against Blackfeather, a Saalian dockworker. Both have seen several scrapes in the past
Drennus
Body d10, Pirate d10, Past: Grew up on a Privean pirate ship (+1). Has a long blade (+1 to hit, 2 damage). Drennus is wearing boiled leather armour (1d6)
Blackfeather
Body d8, Dockworker d8. Past: Tarxian Sewer Rat. Has a ShortBlade (+1, 1 damage). He has no armour.

Drennus and Blackfeather roll their combat abilities.

Drennus is rolling 2d12. He’s argued that both of his +1s add to his d10 in Body and d10 in Piracy. He rolls 8 and 6. Two successes, making for 3 damage.

Blackfeather is rolling d10 and d8. He’s only got the bonus for the blade. He rolls and scores a 9 and a 5. One Success. He decides to Push the d8, getting a 6 on the second roll. Two Successes, making for 2 damage

Both got two Successes so both hit, though technically as Blackfeather rolled highest, his blade is quickest. Drennus is inflicting 3 Harm, whereas Blackfeather is only inflicting 2.

Drennus rolls for his armour, getting a 5. It doesn’t protect him this time. He takes 2 points of harm.

Drennus’ Body is down to d6 but Blackfeather is down to d0. Blackfeather is down!

No quarter is asked, none given.

As Blackfeather received 3 points of Harm, Drennus also rolls on the Critical Table. He’s rolling d10 for his ability with a +1 for the blade, so d12! He scores a 7, meaning Blackfeather has a leg injury that will take a month to heal.

Blackfeather lies on the ground, writhing from the pain. Drennus can end it here for him, but instead he kicks dirt at him and walks away.

Tales of Distant Lands Playtest: Group 2, Session 2 – AP

Once she was sure that everyone was asleep, Joy crept from her stuffed straw pallet and slipped out of the room. She was sure no-one would have heard her move because of the constant put-put-put from Makaira’s snoring. But even as she pulled the door closed, she wouldn’t have seen a pair of eyes flick open.

Once outside the room, she muttered some words and felt a flush of joy as the magic coursed in her, and she became invisible to the world, yet fully visible to herself. for not a moment did she consider if her spell had worked, she just was confident in its working.

She padded down the steps towards the open door and stepped out into the night. A cat hissed at her passing and she wondered at the strangeness of those creatures and their keen senses.

From an upper window, Shei gazed out upon the yard, wondering if Joy would be leaving but as nothing came into view, they curled up on the straw and listening to the rhythmic snoring of the older mage, fell back into their nightmare.

Joy could hear the last of the town revellers as she crept along the dirt streets, doing her best to stay in the shadows. One could never be sure if the invisibility was complete and she had seen too many pranks go awry at the Guild when an inexperienced apprentice had forgotten to mask their own shadow as well as their body. Joy would make no such mistake; she had practiced the art of invisibility for slipping off into the woods and watching nature for hours on end.

Finally she arrived at the strange fish-shrine in the town. Someone had left two burning candles there, to the fish-effigy was wreathed in an ethereal flickering light. The trapdoor was still secured.

Outside, across the square, one of the many porthole taverns were closing their trade. Porthole taverns represented the roughest of places – where the clientele wasn’t even trusted to enter the hearth but instead were passed drinks through a small window. She crept closer, careful not to disturb any stones and then she spotted the three unpleasant men she’d spoken to earlier. One, the ringleader, seemed very much the worse for wear and he coloured the air blue with his language.

All three sloped off into a small cul-de-sac and then parted ways, the leader shuffling into a one room shack. As she peered in the window, she could smell only man sweat and fish work and all she could see was a lone table and chair, a poorly tended fireplace with a pot hanging above it and poking out of a dark alcove, two grubby feet.

She debated whether to investigate further but was wary – these were rough people “of the knife” it was said. Feeling slightly defeated she returned to her lodgings and crept back inside.

As she opened the door to their room, she heard Shei hiss “and where have you been”

Shei questioned her at length, knowing the dangers of snooping around at night, and berated her for carelessness and how they’d be sick with worry if she did not return. Makaira made a loud snort that seemed to indicate he was still asleep but then he spoke “Do I have to lock fast your jaws to make you stop wittering through the night?”

Joy related her journey to them both and Makaira surprised her by standing up and starting to dress. Even moreso when he did not put on his ceremonial garb that he went everywhere with. Makaira was not the sort of Wizard to be seen about town so unadorned yet here he was, beard and hair uncombed, ready to step out into the night.

The three made their way in darkness, not bothering with invisibility or any form of camouflage until they arrived at the Shrine. It was now Deepnight and it seemed that anything that had occurred here had long since departed. The candles were burned down to their wicks.

Makaira nudged Shei towards the locked trapdoor and Shei, taking the meaning, obliged. The lock was simple, only two tumblers, and Shei picked it expertly but the mechanism wouldn’t release. “It’s held fast by magic”. Joy wondered at the implications of this when Makaira stood to his full height and uttered a single word “Haba”, which means Raze in the True Speech. Instantly the trapdoor itself was rendered to splinters which hung in the air for a moment as if surprised, and then fell into the darkness of whatever was below the door.

Clicking his fingers, Makaira summoned a magelight which he tossed into the blackness and then stepped into the hole.

Below, lit by the eerie magelight, was a small pontoon at the end of a long cave. There was some evidence it had been used due to the marks of feet on the greenish slime so common to caves and harbours but there was nothing else to be seen. The cavern waters carried the smell of the sea and they all surmised this must lead to some secluded opening on the coast. Joy recognised this a s smugglers hole, not uncommon when folks wanted to avoid taxes or move good unseen.

With nothing else to be gleaned here, they climbed out of the hole. Shei expressed some concern at the trapdoor which lay in fragments, but Makaira ignored them and bade Joy to lead them to the ringleader.

In this odorous little shack, standing above it’s owner, Makaira spoke quietly into the darkness. Both Joy and Shei recognised some of the words. Shei saw them form as certain musical notes which they had used many times in attempts to sway the minds of others. A reminder of the kinship between magic and song.

With his mind utterly enslaved, the ringleader confessed all. He was part of a clandestine gang who were moving people in and out of the lands unseen. He personally was responsible for the deaths of at least six people. Their motives were partly about money but there was a revolutionary aspect to it that left Makaira very uncomfortable. He sent the man back to sleep with no memory and then the three returned to their lodgings.

Rising fashionably late, they decided to inform the wizard Alaric of the goings-on. He again displayed considerable prepared relaxation but promised them he would take action. Uncertain of his sincerity, they made their way down to the port to find the ship they awaited.

The Wanderer was a sleek vessel, narrow of beam but quick on the wind. It’s master, Spicer, was a lean Osslan who inspired confidence and strength. He agreed to their haggling for the trip to round the top of Saaland and out to the West.

As they loaded their belongings aboard the Wanderer, Joy spotted a commotion in the square. A large crowd was gathered. Spying through the eyes of a seabird, she saw the ringleader being hoisted to a pillory. The Wizard Alaric must have made good on his promise. The Wanderer slipped it’s moorings and headed East out into the open sea before turning Northeast. After a day at sea, it rounded the northern horn and set a course due West for Alben.

Spicer took great delight in teaching anyone who would listen about the sails and lines. Makaira spend most of his time in silent meditation with only the occasional snore but Shei and Joy were quick to follow instructions and soon were able to tack and steer without supervision.

Alben came into view a day later, a town brightly lit by greenish magelight. It was clear the place was wealthy, maintained by the lucrative Ironworks in the region. The Wanderer slipped quietly into the dock with Shei and Joy securing her to the harbour wall and Spicer off to unload cargo and collect supplies for the next leg of the journey.