Tonight at TTN

Tonight at TTN we made characters for my upcoming WatchTower superhero game. True to form we generated them using the random generation rules for the Marvel FASERIP system and we’ll probably convert them to something else later.

Paul ended up with a Priest who has the uncanny ability to transmute compound materials into other substances, shape solids at will, ionise the air and also disrupt the physical structure of objects. He theorises that he could probably part the red sea, change water into wine, walk through walls and still be able to shake a stick (ie, fight).

Rob started out with some stinky powers (Communicate with Animals) but by the end had managed to get a character who could fly at over 200 mph, was extremely resilient, lift ten tons with his hands, levitate 75 tons with his mind and fire heat and force bolts. The similarity to the Superbloke was not lost.

Aidan also started out with some stinky powers and a result so crap that he started again. Second time round he still had a technology-based hero which gives some serious disadvantages but by the end could, through the use of a battlesuit, go toe to toe with the others as well as be generally resistant to harm, become almost imperceptible through stealth and ….wait for it….. teleport 25 million miles…

Some of these characters are VERY powerful and, to be honest I’m not overly worried about that. It’s okay if the players are A-listers but I will insist on a bit of troupe play so that we can get some B-list and even civilian characters involved. I want to use this game to test my Relationship Tree idea for trouple play. Let’s see how that works out. I’ll detail it in the next couple of posts.

I’ll get the player concepts written up this week and given to the players and we should be able to start next Monday. I’ve still got to get the first Newspaper written and already my week is filled up. Crumbs!

Weekly Gaming

The game at TTN was delayed again essentially because in the middle of the afternoon my car died. I did eventually get a courtesy car but the day was so cocked up anyway, I just cancelled.

Today I’m reading the Gear Krieg RPG. It’s really really nice.

Tomorrow night, KinnyGraham will help us resume our madness in his popular Delta Green game and we’re also discussing a future Gaslight game under Michael’s guidance. I’ll be posting details of my character as I make him up!

Next week, we’re skipping TTN again due to family stuff.

Life is never simple.

Episode Zero: The Premise

Premise:

Game start is June 2000.

There are superheroes. There is no known definitive reason for their being, but they’ve been among us for decades. During the war years, the Allies and Axis powers deployed their own superbeings in the armed struggle and the US continued to use superbeings in all of their conflicts for the next 50 years. There are some of these teams and individuals still active. The most famous in the US was “The American Dream” – a team of patriotic superbeings who contributed widely to the Allied cause, as well as being the main strike force in Vietnam.

The US (where our game is set) is divided on the issue of superbeings. Many feel there has to be some sort of licensing of superbeings as there are some who can literally flatten cities with their powers and it is perhaps only luck which has prevented this thus far.

The Watch Tower:
The US Government has taken the initiative of starting a federated system for superbeing protection of cities and states: The Watch Tower. Each state has a minimum of 1 Watchtower installation with at least one superbeing stationed there. Some locations are luckier than others and the resources available to the WatchTower in San Francisco would be very different to the resources provided to a WatchTower in Idaho or Montana. Upkeep of the WatchTower is an accounting nightmare due to the necessity to ensure that the WatchTower makes money through licensing of trademarks, images, intellectual property and technology. The WatchTowers may also “sell” additional protections beyond the necessary to cities, regions, corporations and private individuals.

FORTRESS:
The realisation that state prisons and penitentiaries are utterly insufficient for the incarceration of superbeings came early but it wasn’t until the mid-80s that anyone could do anything about it. Technology could, in some cases, suppress the abilities of superbeings but in the mid-90s, a task force focussed on solving this problem came up with Fortress. Some of their restraints have been described as inhumane, but we are reminded that humane solutions are for human beings. FORTRESS is incorporated as a public-held company under the watchful reign of the CEO, President and major shareholder, Jorden Grainger.

Personalities:

BloodRage – multiple serial killer and US-based terrorist. After a series of very public displays including the 1998 bombing of the Orange County Womens Correctional Facility in which 120 people died and an unknown number of superhuman felons escaped, BloodRage disappeared and has not been seen in public since.

Atomic I: One of the heroes of the Vietnam-era American Dream, badly injured by BloodRage, but returned to active duty as an independent in 1999. His power, manipulation of nuclear radiation, has resulted in his being contracted over the years out to other nations in order to clear up nuclear spills in Chernobyl, Hamm-Uentrop, Hessen, Tomsk and Tokai-mura. He is a senior member of the US Nuclear Regulatory Commission.

Atomic III: Though born unpowered, the son of Atomic I developed advanced technology which permitted him to manipulate intense magnetic fields. This technology was subsequently licensed to nations and corporations in order to better control their nuclear reactors and high-energy colliders. In early 1999, Atomic III was missing, presumed dead and his magnetic-impluse gauntlets were used in a crime wave which resulted in the death of the superbeing Lifeline.

Lifeline: Born with the ability to heal others of almost any injury or affliction, Lifeline craved a peaceful life. His powers, though potent, worked best on superbeings and he felt real guilt that they were not more effective on normal humans. in many cases, his healing abilities were only temporary when applied to normal humans. Lifeline was assassinated by persons unknown in 1999. it is known that superbeings from around the globe, heroic and criminal, attended his funeral.

Vitesse: the national hero of France, known for his television and movie appearances, excessive use of stimulants and liberal attitudes to clothing, porn and sex in the media.

Prodigy: major shareholder of the UK-based Prodigy Corporation, Prodigy is now in his mid-20s and still the major supplier of advanced technology to the highest bidder. Prodigy has collaborated with others to build some of the advanced technology we see in use and his company provides the IP protection and licensing for all parties.

The Protectors: based on the west coast of the USA, the Protectors provide a non-governmental alternative to the WatchTower. Their roster: Inferno, Sparkle, Warhead

Moon Boy: the only active member of the original WWII-era American Dream. The scope of his abilities are unknown.

Malice: one of the known escapees of the Orange county Penitentiary bombing in 1998. Malice was captured in late 1999 and placed within Fortress.

The Zombie Squad: mostly inactive “team” of superbeings based in Miami who were partially active during the early 90s. Some of their number still respond but most have simply disappeared.

Hemlock: international assassin.

WatchTower New York: possibly the best funded WatchTower in the country. Roster: The Enigma, White Lightning, Minddancer, Shatter, Scorch, Sentinel, Metalon, SkyWarrior, Dominic Drake. The current team has just lost the extremely lucrative franchise to the WatchTower in New York after a series of costly mishaps and poor public opinion.

Cherry Hinton

I have a friend who looks just like Cherry Hinton. No, not the town. The character Jared Earle used to play in SLA Industries who was nicely illustrated by Dave Allsop. The really weird thing is that she even calls herself “Cherry”.

SLA Industries was the game and Nightfall were the people that inspired me to start publishing the games I’d written. I’d long been dissatisfied with the crop of games that were out in the early 90s. There was very little edge, very little to inspire. Going to a RPG shop was a bit like flicking through the TV listings: you just looked because you were bored. It’s sad that things have returned to this way, but I think the industry moves in cycles.

The biggest issue I had at the time was that I didn’t know anyone who could draw and so The 23rd Letter was completely without art. I also didn’t have any money which meant I couldn’t even buy in art. Nightfall, in comparison, were dripping in artists.

I’d written the main draft of the rules and background in 1994 but it took nearly two years to get them into print. Why? Lots of different reasons. Computers then were very expensive compared to now. Also I was doing it very much by myself. When I did eventually start to involve the rest of my gaming group, the motley crew who would become Crucible Design, things actually slowed down rather than speeding up. This would become a pattern in the future for game development. I’m not a bad judge of character, quite the opposite I believe, but I do give people a lot of my faith and a lot of the time it’s needlessly.

In all, I’m kinda glad the real Cherry doesn’t carry a gun. I’d have probably been shot (even just flesh wounds) several times. She does look better in a suit though. And that frown I’ve seen many times.

Looking for some men in tights

Back in 1998/99, we played my WatchTower campaign with Aidan, Gavin, John, Alan (and Iain briefly). The team took over an Avengers-style franchise in San Francisco and fought several implacable foes, befriended some, lost others and rid the world of a nasty piece of work (Bloodrage). They also discovered that they culd traverse time using the dimensional-spanning powers of one of their team. Things took a long while to settle down after that.

This week, we’re resurrecting that game world. Paul K has signed up, as has Aidan and we’re looking for a couple more souls to join in and help save the world once again.

This time it’s New York.

Anyone not got a game?

Gaming Last Night: Gizeh and ZOMBIES!!!

Last night’s effort consisted of a rather fun 3D game of Connect 4 called Gizeh. And then we played the Zombies!!! boardgame.

Gizeh really is quite brain tiring as it’s a race to win all the 4s and you keep score of them, unlike Connect 4 where you spend all your time trying to link a single 4. We ended up with scores in the 20s each.

Zombies!!! likewise is tiring but only because it leaves itself ripe for gut-splitting laughs as you quickly move from a game where you’d push someone out of the way to get ahead to the point where you’d push them, knock them over, spit on them, kick them in the ribs and give their mum the finger just for a single bullet counter.

Excellent.

Reading tonight

I’ve read a fabulous article about Opium which dictates why we should blame the British Government for the modern drug cartels. Not to mention toe futility of the War on Drugs.

Hypocrisy at it’s best.

Also an interesting one about Onanism and how it relates to the general pessimism in Christianity from the New Testament because the kingdom of God was nigh.

Essentially, don’t be a wanker as the world might end.

WotW: Earth – Bows against the Lightning

“Forthwith the six guns which, unknown to anyone on the right bank, had been hidden behind the outskirts of that village, fired simultaneously. The sudden near concussion, the last close upon the first, made my heart jump. The monster was already raising the case generating the Heat-Ray as the first shell burst six yards above the hood. … Simultaneously two other shells burst in the air near the body as the hood twisted round in time to receive, but not in time to dodge, the fourth shell. The shell burst clean in the face of the Thing. The hood bulged, flashed, was whirled off in a dozen tattered fragments of red flesh and glittering metal.
“Hit!” shouted I, with something between a scream and a cheer.”

– The War of the Worlds, by H.G. Wells

Of all our vaunted technology, only the efforts of the modern artillery seemed to give the invaders any pause. Even our mighty Navy, though effective, found itself helpless at sea while the marauders burned and poisoned their way through the countryside.

Even so, a battery of six guns was no match for more than two of the Martian Fighting Machines. We would always strike from surprise and the Martians, once alerted to our presence, would strike back with their terrifying heat ray and destroy the entire battery. We found we were outclassed in several areas. The Martian heat ray was deadly accurate, quick to re-orient and could fire multiple bursts of deadly invisible phlogiston in quick succession. In comparison, our artillery, field guns and cannon, was slow to reload, sluggish in movement and, perhaps worst of all, woefully inaccurate.

“The Heat-Ray is certainly capable of dealing death – melting lead, softening iron, incinerating wood and cloth and searing flesh to ashes. When used, it handles as a man might handle a searchlight – playing over it’s targets for a split second before moving on, ever in search of victims to blacken and twist.

It is limited in several ways and as a result we must play to our strengths and be well aware of the limitations of the enemy. The Heat-Ray is quick, deadly and implacable. But it is also limited in range and can only fire within the line of sight of the Martian in the hood of the fighting machine. With camouflage, surprise and God’s help, we will be able to take on perhaps as many as four Fighting Machines at once with a minimum of casualties.

Our field guns have a much greater operational range and we estimate the artillery teams can fire as many as three times before the Fighting Machines come within operational range. We can also operate from the safety of an indirect fire location – behind a hill for instance. This gives us additional protection and opportunities to lay down fire upon the enemy.

With this tactic, we can effectively resist the invaders.”

This tactic, of course, was soon abandoned as quickly as the artillerymen abandoned their guns at the sound of the terrible howl of the Fighting Machines. England, and indeed the rest of the world, belonged to the Martians.

Welcome…

Welcome to the oceans in a labeled can,
Welcome to the dehydrated lands,
Welcome to the self police parade,
Welcome to the neo-golden age,
Welcome to the days you’ve made.

– Welcome (to the future), by Hawkwind

If some smart bugger can’t make a game setting out of this in 24 hours then I don’t know what the world is coming to.

Separated Dad at Christmas

The arrangement today is that I’m getting my kids at around 8 pm and having them for the next 4 days. After a morning of catering for my nephew and being excited for others as they regale me with tales of delight on the faces of their little ones, I can’t help but feel a little sore.

Going to avoid this morning and time-shift Christmas morning by 24 hours. And wait for updates from the ex on how much the kids like the presents I got them.

Frantic….a week to Christmas..

I’ve been writing a lot on the WIKI recently and quite a bit in prepared posts for sending out later this week maybe. Most of it is is WotW: Earth stuff with one little diversion into game design theory.

I’m writing alone at the moment, real life having intruded with my co-writers. I’m not sure if they’ll be back but that’s cool. I’m just sorry there’s not much content on here while I get my own articles written.

It kinda coincides with a dry period in gaming too. Still haven’t managed to finish off things with either kinnygraham’s game or with my own Zombi game. Hopefully the new year will be slightly less frantic.

Gaming and the Real World

It’s definitely a little crap when both of your gaming groups have to cancel due to the Real World encroaching. It does leave me with a slightly deflated outlook for the rest of the week. Especially as I was really looking forward to it today, having had a visit to the dentist and 3 work-related exams earlier.

Leaves me wondering about other methods of gaming. Do I start searching for a good MUSH again? I’ve not been able to find one in my most recent forays into the world of online gaming. Do I get myself embroiled in World of Warcraft? Or City of Heroes (now available to us Mac Users through the wonders of BootCamp)? Do I try and recruit an online gaming group via Skype? Or Second Life?

But then what if the two gaming groups did manage one week? I’d potentially end up with 3 gaming sessions a week and I know I just couldn’t cope with that. I’m no longer a young man.

My weekends, traditionally the source of morning, afternoon, evening and night (ahem, late) gaming are now completely sacrosanct and to be spent entirely with the kids. I only have the nights of the rest of the week to fill and not only do we tend to start a bit later (as the group manage to weave their way across Belfast to wherever the game is held) and we tend to finish a bit earlier (because, you know, work in the morning and all that…plus the long journey home.) It was very different when everyone in the gaming group lived within 2 miles of the house we were gaming in and half the group lived in that very house!

I guess this is why I have memories of older gamers turning up to conventions with boxes and boxes of games and selling them off. It may not have been that they were done and dusted with those games, it may have been that their adult life just couldn’t support the dedication needed to be a game addict. I have boxes and boxes of games, some even unread, scattered across the province wherever I can store them. I still live in some small hope of finding somewhere where the many boxes can be re-united under one roof and that I might even find time to organise them, you know…. Do I do it alphabetically? Or by genre? Or by game? And then within the genre? Alphabetically or Chronologically? It will take a lot of thinking to be sure. (and some may note that I may be painting myself as a bit of a Rob Gordon character here, and who wouldn’t…and many will tell you I am the most vain man in the world.)

My gaming life, my Hyde is unfulfilled. As the doctor says,

“…and it was as an ordinary secret sinner that I at last fell before the assaults of temptation.”

WotW: Earth – Progress

I don’t know if anyone is even reading this 🙂 Certainly doesn’t look like it in the comments.
I’ve got two more WotW articles on the back-burner. About the actual technology, machines of war, recovery of civilisation and what we were left with afterwards.

I’ve not written a jot on system yet. Will likely re-use one of the myriad systems I’ve already published in some form or another.

WotW: Earth – The Red Men

The tragic story of a face-eating fungus on Youtube and another about mind-controlling fungi has pushed me to write a little about the Red Men.

“The church bells were ringing for evensong, and a squad of Salvation Army lassies came singing down Waterloo Road. On the bridge a number of loafers were watching a curious brown scum that came drifting down the stream in patches.”

The War of the Worlds, by H. G. Wells

Of all things, a man’s home is his castle and such was our affrontery at being attacked by distant alien intelligences in our own homes. That they had travelled millions of miles in order to exterminate our way of life was taken by some to be a sign of extreme malevolence. I, on the other hand, presume their opinion of us to be quite different. Indifferent to our plight they came to destroy and plunder, treading roughly on the ant-hills of our civilisation.

In hearing the scope and magnitude of their plan, we must recognise they have come to disrupt everything – planning all but the most meticulous details and it is in those details that we eventually found our salvation. The plans they saw through to fruition go far beyond jets of black smoke, the unstoppable heat ray and the red weed which still stymies our agriculture.

If reports are to be believed, it was in Shepperton where the first of the Red Men appeared. He attacked two women who were walking along the canal and could only be subdued by two men from a passing barge who claimed his skin was dark and oily and he took “a lot of hammering” to break his grip on the women. When the civil defence militia arrived, there was a large crowd around what seemed to be a heavily waterlogged and extremely rotten corpse. Though there was much damage to the head, the body was identified as one Albert Hargreaves, a part-time labourer in the village who often operated Shepperton Lock when the Lock-keeper wasn’t about.

The body was shipped to London and reports were few and far between but one alleged witness reported that “even though old Bertie was dead, you could see things wriggling under his skin”.

Advanced examinations brought forth a dread warning for everyone to steer clear of any sign of brown scum upon the water and report it immediately. The scum was the spore clump of a fungal fruiting body which had infected poor Bertie. With their alien hyphae forcing themselves through his flesh and interfering with his mind, Bertie must have been driven insane. Weeks later, when the women who were attacked came forth with their story, one was adamant that the thng which had once been Bertie Hargreaves was pleading with them to help him and not attacking them as previously thought. One can only imagine his horror as his attempts to find help were met with violence, swift and deadly.

Shepperton spent weeks under quarantine but no other cases were reported there. What is known is that the Brown Fungus invades the human body and spreads quickly, attaching hyphae threads to nerves and through muscles. This process is extremely painful as the hyphae eat the protective myelin from the nerve sheaths causing jerking, threatening-looking spasms. Eventually the threads reach the torso where they start to build their fruiting body for spore production and the threads then travel north to the brain and drive the victim to water, for this is where the terrible spores will break free. The hyphal elongation of limbs is common, dissolving bone and leaving a flesh-wrapped fungal tentacle and as the fruiting body grows, the torse swells to enormous proportions, as does the skin surrounding the skull.

What I do know is that the Ministry of Science and War have samples of the fungus and they have been testing them on animals and humans to see what remedy can be found. The spores could be anywhere, or indeed everywhere by now.