Cherry Hinton

I have a friend who looks just like Cherry Hinton. No, not the town. The character Jared Earle used to play in SLA Industries who was nicely illustrated by Dave Allsop. The really weird thing is that she even calls herself “Cherry”.

SLA Industries was the game and Nightfall were the people that inspired me to start publishing the games I’d written. I’d long been dissatisfied with the crop of games that were out in the early 90s. There was very little edge, very little to inspire. Going to a RPG shop was a bit like flicking through the TV listings: you just looked because you were bored. It’s sad that things have returned to this way, but I think the industry moves in cycles.

The biggest issue I had at the time was that I didn’t know anyone who could draw and so The 23rd Letter was completely without art. I also didn’t have any money which meant I couldn’t even buy in art. Nightfall, in comparison, were dripping in artists.

I’d written the main draft of the rules and background in 1994 but it took nearly two years to get them into print. Why? Lots of different reasons. Computers then were very expensive compared to now. Also I was doing it very much by myself. When I did eventually start to involve the rest of my gaming group, the motley crew who would become Crucible Design, things actually slowed down rather than speeding up. This would become a pattern in the future for game development. I’m not a bad judge of character, quite the opposite I believe, but I do give people a lot of my faith and a lot of the time it’s needlessly.

In all, I’m kinda glad the real Cherry doesn’t carry a gun. I’d have probably been shot (even just flesh wounds) several times. She does look better in a suit though. And that frown I’ve seen many times.

Looking for some men in tights

Back in 1998/99, we played my WatchTower campaign with Aidan, Gavin, John, Alan (and Iain briefly). The team took over an Avengers-style franchise in San Francisco and fought several implacable foes, befriended some, lost others and rid the world of a nasty piece of work (Bloodrage). They also discovered that they culd traverse time using the dimensional-spanning powers of one of their team. Things took a long while to settle down after that.

This week, we’re resurrecting that game world. Paul K has signed up, as has Aidan and we’re looking for a couple more souls to join in and help save the world once again.

This time it’s New York.

Anyone not got a game?

Gaming Last Night: Gizeh and ZOMBIES!!!

Last night’s effort consisted of a rather fun 3D game of Connect 4 called Gizeh. And then we played the Zombies!!! boardgame.

Gizeh really is quite brain tiring as it’s a race to win all the 4s and you keep score of them, unlike Connect 4 where you spend all your time trying to link a single 4. We ended up with scores in the 20s each.

Zombies!!! likewise is tiring but only because it leaves itself ripe for gut-splitting laughs as you quickly move from a game where you’d push someone out of the way to get ahead to the point where you’d push them, knock them over, spit on them, kick them in the ribs and give their mum the finger just for a single bullet counter.

Excellent.

Reading tonight

I’ve read a fabulous article about Opium which dictates why we should blame the British Government for the modern drug cartels. Not to mention toe futility of the War on Drugs.

Hypocrisy at it’s best.

Also an interesting one about Onanism and how it relates to the general pessimism in Christianity from the New Testament because the kingdom of God was nigh.

Essentially, don’t be a wanker as the world might end.

Welcome…

Welcome to the oceans in a labeled can,
Welcome to the dehydrated lands,
Welcome to the self police parade,
Welcome to the neo-golden age,
Welcome to the days you’ve made.

– Welcome (to the future), by Hawkwind

If some smart bugger can’t make a game setting out of this in 24 hours then I don’t know what the world is coming to.

Separated Dad at Christmas

The arrangement today is that I’m getting my kids at around 8 pm and having them for the next 4 days. After a morning of catering for my nephew and being excited for others as they regale me with tales of delight on the faces of their little ones, I can’t help but feel a little sore.

Going to avoid this morning and time-shift Christmas morning by 24 hours. And wait for updates from the ex on how much the kids like the presents I got them.

Frantic….a week to Christmas..

I’ve been writing a lot on the WIKI recently and quite a bit in prepared posts for sending out later this week maybe. Most of it is is WotW: Earth stuff with one little diversion into game design theory.

I’m writing alone at the moment, real life having intruded with my co-writers. I’m not sure if they’ll be back but that’s cool. I’m just sorry there’s not much content on here while I get my own articles written.

It kinda coincides with a dry period in gaming too. Still haven’t managed to finish off things with either kinnygraham’s game or with my own Zombi game. Hopefully the new year will be slightly less frantic.

Gaming and the Real World

It’s definitely a little crap when both of your gaming groups have to cancel due to the Real World encroaching. It does leave me with a slightly deflated outlook for the rest of the week. Especially as I was really looking forward to it today, having had a visit to the dentist and 3 work-related exams earlier.

Leaves me wondering about other methods of gaming. Do I start searching for a good MUSH again? I’ve not been able to find one in my most recent forays into the world of online gaming. Do I get myself embroiled in World of Warcraft? Or City of Heroes (now available to us Mac Users through the wonders of BootCamp)? Do I try and recruit an online gaming group via Skype? Or Second Life?

But then what if the two gaming groups did manage one week? I’d potentially end up with 3 gaming sessions a week and I know I just couldn’t cope with that. I’m no longer a young man.

My weekends, traditionally the source of morning, afternoon, evening and night (ahem, late) gaming are now completely sacrosanct and to be spent entirely with the kids. I only have the nights of the rest of the week to fill and not only do we tend to start a bit later (as the group manage to weave their way across Belfast to wherever the game is held) and we tend to finish a bit earlier (because, you know, work in the morning and all that…plus the long journey home.) It was very different when everyone in the gaming group lived within 2 miles of the house we were gaming in and half the group lived in that very house!

I guess this is why I have memories of older gamers turning up to conventions with boxes and boxes of games and selling them off. It may not have been that they were done and dusted with those games, it may have been that their adult life just couldn’t support the dedication needed to be a game addict. I have boxes and boxes of games, some even unread, scattered across the province wherever I can store them. I still live in some small hope of finding somewhere where the many boxes can be re-united under one roof and that I might even find time to organise them, you know…. Do I do it alphabetically? Or by genre? Or by game? And then within the genre? Alphabetically or Chronologically? It will take a lot of thinking to be sure. (and some may note that I may be painting myself as a bit of a Rob Gordon character here, and who wouldn’t…and many will tell you I am the most vain man in the world.)

My gaming life, my Hyde is unfulfilled. As the doctor says,

“…and it was as an ordinary secret sinner that I at last fell before the assaults of temptation.”

Egalité

In a newish blog, 10 by 10, they opine about the potential lack of balance in superhero games. I mean – Superman and Batman teamups? How does that work out? One can chew through steel, the other can…um…buy hotels with spare change…

All said, having either as an enemy would be A BAD THING®.

Anyway, on 10by 10 they have a video from a couple of very funny British comedians. So go look on this blog post and give 10 by 10 some trafficy goodness.

Of course, in my superhero games there’s plenty of opportunity to equalise power but if one guy wants to forego all of his points and just have “a BMX” and skill in riding it when everyone else is a son of Krypton, then you gotta give him what he wants and then TELL him that he can’t really be involved in the fight against Galactus’ heralds becaurse, frankly, tere isn’t a BMX jump that high.

Are you compelled to make allowances though? I say yes – because the time to make objections was during the character generation process. You should have spotted it then.

spam apam soam saom?

I get a lot of SPAM. Never mind the amount that gets grabbed by my ISPs filters (which are raised one level of strength every year or so), I commonly have 300 or so that make it past the ISP and into the Junk Mail filter of Mail. There’s 50 or so that make it past the filter too.

This is one that made it through. It’s advertising something….I don’t know what, but the filler text below it (designed to defeat filters) read as follows:

Suddenly I was daunted! After the first turn, the group will have found shelter from the zombies – and one of you will be dead.
Please, give me some feedback! Single zombies will go down with one or two shots, but there are rules for entire hordes as well. You are the captain of a squadron of Regs, Regulators that regularly patrol the city to keep order, eliminate Dreg criminals, and destroy Zombie invaders.
Any amount is appreciated. Even worse, the city is infested with the living dead, the Zombies, who have somehow found a second life due to the radiation of the nuclear-devastated wastelands which surround Anakron. Thanks to everyone for all their help making our site what it is today.
Among many, a young Squire came to the King’s aid. One of you, perhaps more then one of you, is a psychic with devastating and terrifying powers. In the meantime I hope that you enjoy Phantasy Star: Ragol’s Curse.
A timer such as a stopwatch or hourglass is also needed to play.
well only if you don’t die. Your characters are normal people, caught up in an abnormal struggle for survival.
Wires and pipes crisscross the sky, the only evidence of a futuristic setting, they hold up the city like the strings of a marionette.
The game’s set wherever you’re playing the game – and whatever you can see around you right now is allowed to be described as being in the game. After crashing to Earth, the UFO is transported away by sneaky FBI agents. You can design your own guns, cars are free form, and a number of optional rules are provided.
A timer such as a stopwatch or hourglass is also needed to play. The Master of Orion rpg includes material from all three Master of Orion games.
So, they asked me to run a game for them. This should prove useful to RPG designers by allowing them to split their mechanics up into bits.
The game supports GM-centered play and heavy Force usage, but without the black curtain.
I purposed the Adapt A Computer Game Into A Tabletop RPG challenge as an attempt to bridge this divide.
In Grey World, you will find both.
Quarters and pennies may be used as tokens in the RPG, or a pen and paper can be used to keep track of the various game components.
Combinations of directions and buttons appear on the screen in time to the music.
The Chosen, undead servants of a dark god, have walked the Earth for nearly a hundred years. United they can retake the Cabal that serves that god by force and regain their former position of power as the Cabal’s supreme leaders. It uses a dice pool system of resolution, a wound chart tracking how quickly you can run, and lets you push yourself to the limit – at the risk of turning on the other survivors.
Just select the ingredients you like and discard the ones you don’t. If anyone buys the infant bodysuit, please take a picture of your kid wearing it and post it to the forums. Its my hope to do this professionally sometime in the near future, so its your chance to help an aspiring author.
Things are always easier to do if you can split them up. There is no setting per say, but there are a few suggestions in the added work.
Exactly who is this criminal the guardsmen keep mistaking you for? but it might consume a lot of your time to play!
Never in here will specific RPGs be discussed at length; this is a column about RPG mechanics as a whole.
Roll the dice, make a choice.

I’ve read some of it before. Some of it is from here and a quick Google will turn up the rest.

Taken as a whole, as a genre mashup, it seems like this random spammer might have hit on something…

Writing elsewhere…

A few days ago, a d20 supplement author had a little kvetch about getting bad ratings on RPGnow. One of his reviews was very constructive, the second was written by someone new to Earth Languages. He was a little down and claims it almost made him quit writing.

As you can see by the thread, some of us volunteered to help Colin realise his setting idea (which wasn’t more than a page of background and 10 d20 D&D classes) into something that could be called a supplement. We’ve started working constructively on the product, tentatively titled Permafrost 2.

I don’t do d20-based stuff as a rule but I’m happy to be writing some fluff for it. You can see my current contributions on the thread (or leap to them directly here, here, here and here.

I’m enjoying writing prose for the sake of it. I’m still doing stuff for the other books on my menu (though I do need to do a bit more on Viride and WotW: Earth) and for stuff on the wiki. I finally found a game that I wanted to invent on my Faust book (a velum-coloured notebook with a cover that looks like an old edition of Goethe’s Faust). Reception has been pretty good so I’m going to continue to write while it’s still fun 🙂

Villains, Aren’t We All: Evil and the Gaming World, Part 4

It’s funny how things in your life can dovetail so nicely when you’re working on a project. I just finished rewatching Episode III of the Star Wars saga, and it really hit the nail on the head regarding perspective having everything to do with alignment. Especially near the end, where Anakin is so certain that he is out for justice and peace and to save the life of Padme… and yet, he’s just slaughtered younglings in the Temple, single-handedly executed the separatists, and assisted the Dark Lord of the Sith in turning the Republic into an Empire seated in the hand of the Dark Side of the Force. Evil? All point of view at that point, isn’t it?

While we’ve talked about Evil in rping, playing and playing alongside compromised characters, really it’s the GM in the hot seat whenever someone decides to play a character that doesn’t “play well with others”.

When an compromised character is in the mix, it opens up a whole other realm of solutions and courses of action that your general vanilla characters wouldn’t dream of doing. As a result, you have to be a bit more prepared for the creativity and the consequences of that wider battery of choices. The same scene that would leave principled characters scratching their heads are nothing for a character who has no compunction about “aggressive negotiations”. It does tend to keep a GM on his/her toes.

Sometimes over the course of a game, a character might start out principled and, through events and experiences, take a turn for the worse. I’m not much of a babysitter of alignments as a GM. I’m just really big into consequences. I’ve also made it a habit of lobbing the phrase “You can be bad, and you can be stupid, but bad and stupid get you dead.” And sure enough, evil characters who make stupid choices find themselves quickly in tough situations or reconsidering that alignment or getting smarter by the minute. But no… I figure characters are like people. They make their choices, they have their consequences, then they either stay their course or realign. As a result, I don’t fret much over it.

When I have dealt with alignments, it was primarily in relation to classes such as clerics and paladins who had to curry favor, or when experience was tied to roleplaying a character well. My favorite way of dealing with alignment in all cases save cleric- and paladin-like classes is to let the players do what they will for a few games and then assign them their alignment based on what I’ve seen them do. But if you’re going to be rigid about it and pick an alignment and base your character around that alignment… well, I’ll make you live up to it.

I don’t like characters knowing anything about each other in advance unless they have concurrent histories that precede game time. We don’t get that special treatment in real life, and frankly, it’s just too much fun to watch the principled characters do something to trip up the unprincipled ones (and vice versa). Makes my life far less difficult when the conflicts and challenges are self-created within the player troupe.

What I do find I have to do regularly with Evil player characters is get them to cultivate some depth to their creation. The psyche of a diabolical or even simply selfish character is a landmine map of places you just don’t want to step. There’s always a lot of potential for both intimate development and later redemption, should the character end up on that kind of path. But because we rarely get to exercise our Evil sides in real life, there’s tendency to play Evil characters rather flatly (or as I mentioned above, rather stupidly), and that gets boring quickly for both player and troupe and GM.

I don’t think I’ve ever restricted someone from playing an Evil character. Like I said, I’m all about consequences. From a GM’s standpoint, an Evil alignment isn’t a carte blanche for mayhem and madness. And I will certainly allow the other characters to take your ass out without even a NPC “Maybe we shouldn’t…” to mitigate their lynching urges. It’s a risk you take when you play out of bounds. But then, that’s why a lot of folks play Evil characters anyway. It’s a walk on the wild side.

My job as a GM is to show you just how much of a jungle is still out there.

When Life Interferes (or, “Damn It, I Meant To Blog Today”)

So, I’ve been a bad, bad girl about my blogging lately. I’ve not been flogged yet — not that that would motivate me one way or t’other — but damn if I don’t have a bunch of stuff to post about. However, that’s just adult life, isn’t it?

It was so much easier when I was sans l’enfant, and free to ring someone up on any given night and say “Hey, feel like killing shit?”. Can’t really do that anymore. God forbid, I actually have to SCHEDULE my entertainment time. That’s about as bad as pencilling in a date for sex. But we won’t talk about that.

I suppose I miss the days when things were a little less hectic. At the same time, roleplaying in my adult years seems more… necessary to me than it did when I was young. Back then, gaming was frivolity, something just cool to do, another bit to throw out there about my personality that (in all honesty) was great for attracting smart and geeky and imaginative guys. Now, though, gaming is serious fun, total down-time from all the responsibilities that come with the whole adult-with-kid-and-job-and-mortgage shebang. I think I enjoy it more, maybe just in a different way.

A local rping group just tagged me to come along with them. Old AD&D. Gotta see if I have time. I was thinking about running a “Winter Blues” parlor game campaign for the cold months with some friends. That’s the other thing about being an adult… damn if you don’t have to choose what’s worth your time and what you just can’t manage.

I’ll be back on the posting horse this evening.  Reverse cowgirl and all.  I promise.

1st Transatlantic Setting Design Challenge

This post on Story Games I find quite exciting. A month to design a game, using a previously published system? And the additional commitment of having to also be a judge.

As a commenter on that page put it:

“It’s the exact same situation as Game Chef or 24 hour RPG — feel free to draw on old material, but the contest is about writing and presenting new stuff, not dusting off your hoary old setting.”

I’d love to do this. But do I have the time?