It’s funny how things in your life can dovetail so nicely when you’re working on a project. I just finished rewatching Episode III of the Star Wars saga, and it really hit the nail on the head regarding perspective having everything to do with alignment. Especially near the end, where Anakin is so certain that…
Author: Melody
When Life Interferes (or, “Damn It, I Meant To Blog Today”)
So, I’ve been a bad, bad girl about my blogging lately. I’ve not been flogged yet — not that that would motivate me one way or t’other — but damn if I don’t have a bunch of stuff to post about. However, that’s just adult life, isn’t it? It was so much easier when I…
Villains, Aren’t We All: Evil and the Gaming World, Part 3
It’s one thing to go head-to-head with an Evil being. And still another to play an Evil character. But what happens when you’re minding your own damn business and someone else in your troupe decides they don’t want to be Mr. Nice Guy? Now, that’s a real dilemma. Probably one of the biggest difficulties is…
Villains, Aren’t We All: Evil and the Gaming World, Part 2
Now that we’ve had a bit of introductory discussion about Evil, let’s move into the most intimate placement of Evil in a game: within the Character. An interesting comment was made regarding whether or not an Evil character knows that what s/he is doing is wrong. Are Evil characters simply misguided? The idea of “misguided”…
Villains, Aren’t We All: Evil and the Gaming World, Part 1
Comments really are the sweet spot on a blog, aren’t they? I get such great ideas from someone bouncing off a post I’ve written and before you know it, you have a chain reaction of kinetic ideas. The hardest thing is ALWAYS remembering all of the great “You know, I should write about that” topics. …
Roleplaying As Education
I have a list that is rapidly growing of things to post here, but for some reason this is on my mind just now, so… When I was growing up, roleplaying was that weird thing you did afterschool that no one was entirely sure wasn’t some form of devil-worship. The stigma seems to have abated…
Out-Of-Character… For Me, I Mean.
The most difficult character I ever had to play was one drawn from a stack of manila folders in a gameroom in Astoria, Oregon. It was a one-nighter session — not my usual brand of poison, but I was a girl in a room filled with guys and Guinness, and anything becomes more palatable with…
First Impressions
Congratulations — you’ve managed to rustle up a handful of players, maybe even titillated them with a hint of what’s in store for them. You’ve slogged through the char-gen process and, like horses held too long at the ready, the characters are chomping at the bit for what’s waiting for them down the road. Now,…