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lategaming staying up late, playing games
lategaming staying up late, playing games
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Commentary

I have no memories of this place…

mattNov 5, 20063 Comments on I have no memories of this place…
Howcome Gandalf didn’t know how to operate the front door of Moria, yet knew it was a 4 day trek...
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CommentaryCthulhuGMIn-CharacterOut-of-Character

DG update…

mattOct 27, 2006Nov 10, 20061 Comment on DG update…
As I may have mentioned, I’m in KinnyGraham’s DeltaGreen game. The other night, after losing one agent to the nameless...
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CommentaryGame Design

Six Word Stories: Redux

mattOct 26, 2006Oct 26, 2006
I put a post on RPGnet to paint this as a method to generate scenario ideas. At the time of...
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CommentaryGame DesignIndustry

Only six words to say everything?

mattOct 26, 20062 Comments on Only six words to say everything?
Wired writes: Hemingway once wrote a story in just six words (“For sale: baby shoes, never worn.”) and is said...
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CommentaryGMOut-of-Character

2300AD revival

mattOct 12, 20061 Comment on 2300AD revival
Am busting out for another game now that kinnygraham has booked Wednesday or Tuesday for a continuation of our much...
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CommentaryOut-of-Character

Holy Crap it’s October

mattOct 3, 2006May 28, 20082 Comments on Holy Crap it’s October
Earlier this year I lost a heap of stuff. About two years worth of unpublished writing and all my original...
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CommentaryCoolReview

Passive/Aggressive

mattOct 2, 2006Jun 13, 20081 Comment on Passive/Aggressive
Wow. Am I passive/aggressive? I don’t think so. Sure, I use sarcasm a lot, often in a humourous and self-deprecating...
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Game DesignWotW: Earth

WotW: Earth – A Martian Legacy

mattSep 29, 2006
“A couple of hundred yards out of Baker Street I heard a yelping chorus, and saw, first a dog with...
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Game DesignViride

Viride: The Mercantile Tsaz

mattSep 27, 2006
A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code – they trade...
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Commentary

Superhero game: The WatchTower

mattSep 27, 2006
I used to run a game that some people thought was fun which was set in San Francisco where the...
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Commentary

Heroes, a non-spoiler review.

mattSep 27, 2006
I watched episode 1 of Heroes last night and I was very pleasantly surprised. There’s some discontinuity here and there...
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Commentary

Mutants and Masterminds: I just don’t get it…

mattSep 26, 2006
I’ve been called a curmudgeon before….no, really… What is the deal with Mutants and Materminds. It reads like a completely...
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CommentaryConventionsIndustryReview

Games Shops in Paris

mattSep 17, 2006Sep 18, 2006
I went to two games shops in Paris and spent a little too much on books. I got some English...
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CommentaryConventionsIndustry

Apple Expo

mattSep 13, 2006
I’m at Apple Expo in Paris this week and taking the opportunity to pop down to Jeux Descartes and other...
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Game DesignViride

Viride: The Shifting Sands

mattSep 6, 2006
The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest...
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Game DesignWotW: Earth

WotW: Earth – When?

mattSep 6, 20061 Comment on WotW: Earth – When?
This was the question that struck me last night as I tried to process the jalapéno peppers in my pizza....
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Game DesignWotW: Earth

WotW: Earth – New Hope

mattSep 4, 20061 Comment on WotW: Earth – New Hope
As humanity climbs out of the ruins of their devastated society, we must now look at our future. We have...
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Game DesignWotW: Earth

WotW: Earth – Premise

mattSep 3, 2006
“No one would have believed, in the last years of the nineteenth century, that human affairs were being watched from...
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Game DesignWotW: Earth

WotW: Earth

mattSep 3, 2006
I was reading a posting on RPG.NET about how War of the Worlds was a typical game-master railroad, total player...
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Game DesignViride

Powder Rods and Bayonets

mattSep 3, 2006
Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to...
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