Latest Project: Silver Haired Sentinels

I’ve been working on this for a while now – and just waiting on a few art pieces to be finished.

So, what is it?

Silver Haired Sentinels is a roleplaying game about the residents and staff of a Continuing Care Retirement Community. That would be interesting in itself but some of these Residents have a lot of history; they’re the surviving members of a vigilante team responsible for putting down villains and stopping global conspiracies in their youth.

They’ll be a core team and there will likely be visiting or replaced members. There’s an opportunity to relive past glories, revisit old rivalries and maybe even get some closure on things that didn’t work out in the past.

This game is directly inspired by:

  • Watchmen (Comic and Movie)
  • Kick The Can (from the Twilight Zone)
  • The Ghastly Ordeal of Timothy Cavendish (from Cloud Atlas)
  • Brindlewood Bay (roleplaying game)
  • New Tricks (TV series)

and by the general realisation that I’m closer to 70 years old than 25 years old.

The name itself is referential to Silver Age comics (and the name of the RPG Silver Age Sentinels).

So, it’s coming soon!

Posted in Game Design, Supers | Leave a comment

[Hiring] Comic Book Superheroes for an RPG

Hi folks,
After a somewhat abortive attempt on Fiver to get some superhero art for my upcoming RPG, I thought I would try here.

I’m looking for panels which wouldn’t look out of place in “Planetary” (John Cassaday) or “Captain Britain” (the early Alan Davis). (I mean, just look at this stuff. It’s top notch.)

It doesn’t have to be new. I am as interested in your existing portfolio – and I should see stuff in your portfolio.

I’m not trying to get stuff on the cheap. I’m looking for an artist or two that I can work with for maybe a dozen or more pieces.

Depending on the art I’ve paid for before was $25-75 per piece.

Copyright should remain with the artist with the proviso of a license to use the pieces for my books and promotions. I’m strictly small press so let’s chat about it.

It’s mostly illustrations of how the powers work for the powers section.

Would like a link to portfolio and we can chat about rates.

1: I’m not looking for cheesecake. If I don’t see superheroes in your portfolio, well, that’s going to sway me. Sorry. I have a lot of profiles to go through.

2: if you don’t offer commercial licensing then don’t waste our time. I need to use this for a book that I make as a hobby sideline on DTRPG.]

Posted in Art, Industry | Leave a comment

Twilight Tangents: LEGION

I just started watching the Legion TV series (bought on iTunes) and it’s absolutely compelling.

And then that made me think that it could easily be modelled using The 23rd Letter or Twilight:2000 with Twilight Tangents 1.0.

David is obviously a Fury.

But many of the rest of the abilities could easily be modelled.

Posted in 23rd Letter, Game Design, The 23rd Letter, Twilight 2000 | Leave a comment

Announcing Twilight Tangents – a multi-world sourcebook for Twilight: 2000 4th Edition

I’ve produced a couple of books for T2K4e but I’m really enjoying putting together this latest one. This book describes three alternate futures for the T:2000 game. Things to spice up the game.

GET IT NOW on DTRPG

Here’s some of the opening prose from one of the Tangents.

For your own reasons, you joined the Army and when SPR came looking for recruits, you volunteered. You were put into a squad with ten others. You trained together, you ate together and you slept in the same billet. You had to talk to doctors and psychologists – and then they gave you some injections which knocked you out.?

When you woke, you could feel something was wrong. For one thing, eight of the beds were empty. You and one other person were lying in bed. But that wasn’t the worst of it. There was something in your head – a tickle you’d not felt before – a feeling that wasn’t quite an irritation.?

Later that day, Staff Sergeant Mottram came in and sat with you. She told you that you were special. She told you she was there to help you through it. And she told you all this without her lips moving at all.?

Next day, you were alone in a room with Sgt Mottram; a room with a glass window on one side. You heard her voice in your head again and she told you something was going to happen and to just relax and let it happen.?

And then it happened. You felt the tickle, heard a noise like the rushing of blood in your ears and the world changed. You were special. You could do something special. You were unique.?

Then you were filed into a room for paperwork and then back into your uniform to join all of the other special, unique people in SPR. It’s like Basic all over again, except after your morning run you’re all filed into warehouses and made to set fire to things, read minds, and delve into people’s memories. Usual stuff.?

But at night you think about those eight empty beds and you wonder where they took number 9. Because you haven’t seen her since.?

Astute readers and fans of this site (both of you) may notice that this sounds a little like The 23rd Letter. And indeed it is. I’m debating whether to make a full sourcebook for T:2000. It’s a similar game to The 23rd Letter – actually slightly less crunchy but that’s no bad thing. T23L was always described as a bit of a deadly gun game.

Posted in 23rd Letter, Game Design, LateGaming, The 23rd Letter, Twilight 2000 | Leave a comment

T2000: CZTERY – Four Mystery Scenarios for Twilight:2000

Now available through the Free League Workshop, four mysteries for Twilight: 2000 referees who want something mysterious in their game. Ready to slot into an existing campaign or you can use the places (and maps) provided.

This does the work of expanding the environment of post-apocalyptic Europe from military missions and bleak survival to mystery, conspiracy and mythology. From the fertility gods of old, to a modern curse, from a lost child to revenge beyond the grave. In the lonely forests, there are things that move unbidden and mysteries that should remain mysteries.

The stats within are for Twilight: 2000 4th Edition but the scenarios and encounters can be used for any WW2 era or modern day mystery game

Includes high res maps of important locations and also a lower res doc for reference.

Download here on DriveThruRPG: https://www.drivethrurpg.com/product/385349/CZTERY–Mystery-Scenarios-for-T2K4

Posted in Game Design, LateGaming, Twilight 2000, Writing | Leave a comment