Category Archives: Supers

EXCESSION: Session 1

Excession is a new low-to-mid powered superhero game using the Year Zero Engine. Session 1 Excession is a privately owned non profit organisation that seems to have unlimited money and a private army. Louis and Jana are two hard chargers … Continue reading

Posted in Excession, Game Design, GM, Supers | 1 Comment

Beyond Human: Progress Report

Every day brings us a little closer to release day. Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.

Posted in 23rd Letter, Beyond Human, Game Design, Supers | Leave a comment

New Project: Beyond Human

New? I’ve been working on this for a while. 2008. I wrote that in 2008. The project has advanced. It’s now 70 pages which puts it as the largest book I’ve made to date. The premise is that it’s a … Continue reading

Posted in Beyond Human, Game Design, Supers | 2 Comments

Silver Haired Sentinels: Superheroic Role-Playing in the Retirement Age

Take on the reigns of a retired superhero living out their lives in a retirement home with other seniors. Try and relive smome of your glory days while fighting authoritarian wardens, the rigours of modern life and a family that … Continue reading

Posted in Game Design, Supers | Leave a comment

Latest Project: Silver Haired Sentinels

I’ve been working on this for a while now – and just waiting on a few art pieces to be finished. So, what is it? Silver Haired Sentinels is a roleplaying game about the residents and staff of a Continuing … Continue reading

Posted in Game Design, Supers | Leave a comment

WatchTower: The Game

After many games of WatchTower played using rules from other systems (primarily the classic Marvel Super Heroes game), Matt and I have knuckled down to start writing the actual WatchTower game. We were planning to start a new group and … Continue reading

Posted in Supers, WatchTower | Leave a comment

Glowing Eyes

Over the weekend I watched “The Darkest Minds”. A movie of the YA novel of the same name about some kids who gain superpowers (there are very few kids around as the ones who don’t gain superpowers tend to die). … Continue reading

Posted in 23rd Letter, Game Design, Supers | Leave a comment

Superheroics

I’ve been reading a lot and prepping my ‘superhero’ game and though I love the concept of GODLIKE and Wild Talents, it’s really turned into an exercise of accountancy. I don’t like point buy systems which encourage you to minmax. … Continue reading

Posted in Supers | Leave a comment

23L Superhumans

Having some spare time yesterday evening I resurrected some of my notes for ‘superpowers’ in T23L. It wasn’t part of the plan to have 23L superhumans – though I was accused by Jeremy of writing my own ‘supers’ game when … Continue reading

Posted in 23rd Letter, Commentary, Supers | 1 Comment