-
Here at Lategaming we do a lot of 'creative work' from writing tabletop RPG material to crafting screenplays. On the blog here you'll find literally thousands of posts howing our projects.
Support This Site
If you like what I do please support me on Ko-fi
Pages
Categories
- ARG (6)
- Commentary (283)
- Conventions (9)
- Cool (52)
- Game Design (240)
- 23rd Letter (32)
- Supers (9)
- Beyond Human (2)
- CONTROL (6)
- De Occulta (2)
- Enhanced (1)
- Ex Sanguine (2)
- Excession (1)
- Frontier (43)
- HyperLocal (2)
- Kick Murder (1)
- Prospero (6)
- Narnia (1)
- Two Worlds (3)
- Qabal (21)
- Regency Royale (1)
- Rise of R'lyeh (2)
- Saur (1)
- Shardworld (1)
- Status: Refugee (6)
- The Great Game (3)
- Viride (16)
- WotW: Earth (29)
- 23rd Letter (32)
- GM (131)
- ALIEN (3)
- Ars Magica (2)
- Doctor Who (6)
- Dune (6)
- Humanydyne (1)
- Jorune (2)
- postWar (2)
- Smallville (1)
- Sobaki (1)
- Solo (5)
- Tales From The Loop (3)
- The One Ring (1)
- Traveller (5)
- 2300AD (1)
- Twilight 2000 (22)
- WatchTower (28)
- WildTalents/Godlike (11)
- Zombi (14)
- In-Character (51)
- Cthulhu (8)
- Pendragon (2)
- Runequest (6)
- SeaFarers (4)
- T2000 Writing (17)
- Industry (88)
- Archaeology (1)
- Art (9)
- Ireland (2)
- LateGaming (38)
- Nor Gloom Of Night (2)
- SNCC XDO (3)
- The 23rd Letter (11)
- The Apocalypse (1)
- Zombi RPG (5)
- Layout (7)
- Merchandise (1)
- Printing (4)
- Writing (15)
- Making Movies (3)
- The 23rd Letter (2)
- Out-of-Character (21)
- Review (28)
- Scriptwriting (3)
- Technology (2)
- TTN (10)
- Videogames (16)
Recent Comments
- FASERIP generator | lategaming on Back from hiatus – some new WatchTower
- matt on Rise of R’lyeh – Apocalyptic Mythos Horror
- Unable to join more Discord servers on Rise of R’lyeh – Apocalyptic Mythos Horror
- Louis on EXCESSION: Session 1
- matt on New Project: Beyond Human
- Blinky55 on New Project: Beyond Human
- matt on Buy The Books
- matt on Buy The Books
- matt on Buy The Books
- 23rd Letter, 2nd Edition PDF | lategaming on Buy The Books
Categories
- ARG (6)
- Commentary (283)
- Conventions (9)
- Cool (52)
- Game Design (240)
- 23rd Letter (32)
- Supers (9)
- Beyond Human (2)
- CONTROL (6)
- De Occulta (2)
- Enhanced (1)
- Ex Sanguine (2)
- Excession (1)
- Frontier (43)
- HyperLocal (2)
- Kick Murder (1)
- Prospero (6)
- Narnia (1)
- Two Worlds (3)
- Qabal (21)
- Regency Royale (1)
- Rise of R'lyeh (2)
- Saur (1)
- Shardworld (1)
- Status: Refugee (6)
- The Great Game (3)
- Viride (16)
- WotW: Earth (29)
- 23rd Letter (32)
- GM (131)
- ALIEN (3)
- Ars Magica (2)
- Doctor Who (6)
- Dune (6)
- Humanydyne (1)
- Jorune (2)
- postWar (2)
- Smallville (1)
- Sobaki (1)
- Solo (5)
- Tales From The Loop (3)
- The One Ring (1)
- Traveller (5)
- 2300AD (1)
- Twilight 2000 (22)
- WatchTower (28)
- WildTalents/Godlike (11)
- Zombi (14)
- In-Character (51)
- Cthulhu (8)
- Pendragon (2)
- Runequest (6)
- SeaFarers (4)
- T2000 Writing (17)
- Industry (88)
- Archaeology (1)
- Art (9)
- Ireland (2)
- LateGaming (38)
- Nor Gloom Of Night (2)
- SNCC XDO (3)
- The 23rd Letter (11)
- The Apocalypse (1)
- Zombi RPG (5)
- Layout (7)
- Merchandise (1)
- Printing (4)
- Writing (15)
- Making Movies (3)
- The 23rd Letter (2)
- Out-of-Character (21)
- Review (28)
- Scriptwriting (3)
- Technology (2)
- TTN (10)
- Videogames (16)
Archives
- April 2024 (7)
- March 2024 (5)
- February 2024 (3)
- January 2024 (4)
- December 2023 (4)
- October 2023 (2)
- June 2023 (2)
- April 2023 (1)
- March 2023 (3)
- January 2023 (2)
- December 2022 (2)
- November 2022 (2)
- October 2022 (1)
- September 2022 (1)
- August 2022 (3)
- June 2022 (1)
- March 2022 (2)
- February 2022 (2)
- December 2021 (8)
- November 2021 (1)
- October 2021 (2)
- July 2021 (1)
- May 2021 (2)
- April 2021 (4)
- February 2021 (1)
- December 2020 (2)
- November 2020 (2)
- September 2020 (2)
- August 2020 (7)
- July 2020 (8)
- June 2020 (2)
- April 2020 (1)
- March 2020 (1)
- February 2020 (2)
- April 2019 (1)
- February 2018 (2)
- January 2018 (1)
- May 2017 (1)
- December 2016 (2)
- October 2011 (1)
- September 2011 (4)
- August 2011 (8)
- July 2011 (3)
- June 2011 (1)
- April 2011 (2)
- March 2011 (1)
- February 2011 (1)
- January 2011 (2)
- December 2010 (2)
- November 2010 (8)
- October 2010 (2)
- September 2010 (6)
- August 2010 (9)
- July 2010 (5)
- April 2010 (3)
- March 2010 (2)
- February 2010 (3)
- January 2010 (3)
- December 2009 (4)
- November 2009 (3)
- October 2009 (4)
- September 2009 (6)
- August 2009 (1)
- May 2009 (2)
- February 2009 (10)
- January 2009 (7)
- December 2008 (10)
- November 2008 (11)
- October 2008 (4)
- August 2008 (2)
- July 2008 (1)
- June 2008 (16)
- May 2008 (30)
- April 2008 (51)
- March 2008 (33)
- February 2008 (21)
- January 2008 (14)
- December 2007 (9)
- November 2007 (10)
- October 2007 (18)
- September 2007 (9)
- August 2007 (6)
- July 2007 (5)
- June 2007 (2)
- May 2007 (7)
- April 2007 (11)
- March 2007 (36)
- February 2007 (12)
- January 2007 (9)
- December 2006 (12)
- November 2006 (36)
- October 2006 (6)
- September 2006 (16)
- August 2006 (8)
- July 2006 (6)
Links
Meta
Recent Comments
- FASERIP generator | lategaming on Back from hiatus – some new WatchTower
- matt on Rise of R’lyeh – Apocalyptic Mythos Horror
- Unable to join more Discord servers on Rise of R’lyeh – Apocalyptic Mythos Horror
- Louis on EXCESSION: Session 1
- matt on New Project: Beyond Human
Category Archives: Game Design
How we design a role-playing game
I thought I’d share a bit about how our game design process works and (in a subsequent post) what we’re currently working on. This is not necessarily the best way to design a game, and we’re always looking at ways … Continue reading
Posted in Game Design
Leave a comment
Game Developers and Publishers
I’ve just taken over editing of the Game Developers and Publishers area on dmoz. If you are in this arena and want your site listed there, please submit it through the site suggestion link on that page and I should … Continue reading
Posted in Game Design
Leave a comment
Game book layout: the four parts
In trying to layout some of our recent game projects, I’ve noticed some common components in every book, which has led me to the conclusion that every game book really consists of four parts: Character Generation/Creation (Chargen) Game Rules Setting … Continue reading
Posted in Game Design, Layout
5 Comments
Saur: introduction
Half a decade ago, when Crucible was still about, we tasked ourselves with a job to create games settings in one week and bring them back to the fold. The catch was, the group decided what sort of game you … Continue reading
Posted in Saur
Leave a comment
The WhiteChapel Project – early history
The Project in Whitechapel was formed in September 1941 as a subsection of the Special Operations Executive (SOE). The SOE was directed to encourage espionage behind enemy lines and build the core of a resistance cell in the event of … Continue reading
Posted in 23rd Letter
Leave a comment
systems, systems, systems
Is it right to design another system for a game? At the moment we’re still writing War of the Worlds, though we’ve started development on Status: Refugee and a Supers game. In all three, the working system is to be … Continue reading
Posted in Game Design
Leave a comment
Status: Refugee – Timeline
Here’s a snippet of some of the stuff I’m writing for Status: Refugee. It hasn’t been okay’ed by Aidan yet so details may change. But it should give you an idea of what we’re working on. I want to bring … Continue reading
Posted in Status: Refugee
7 Comments
225 days
SI 1995/3297, also known as “The Duration of Copyright and Rights in Performances Regulations 1995”, this UK law came into effect on January 1st 1996. At its most basic, it extended the copyright for any written work from 50 years … Continue reading
Posted in Commentary, WotW: Earth
1 Comment
Superheroes can be dicks
Forget Iron Man. PJ pointed me at the new Hancock trailer. It’s true, Hancock has gone from being a “Wild Wild West” kind of camp nonsense movie to a movie I’d really like to see and a game I’d like … Continue reading
Posted in Commentary, Game Design, GM, WatchTower, WildTalents/Godlike
Leave a comment
Creed/Testament/Rapture – queries and comments
It’s always nice to get some kudos from people you respect and Balbinus on RPG.net has come through again with Creed/Testament/Rapture – queries and comments. He has a few comments, mostly clarifications and does make me realise that the character … Continue reading
Posted in Commentary, Cool, Game Design
Leave a comment
WotW: Earth – Vox Populi
“Have you seen my Jim? Have you seen him? My son? About four feet tall, blond hair, covered in freckles? … what about you, sir? Have you seen my Jim? He’s about four feet tall–“ – worried mother, Ealing, Day … Continue reading
Posted in WotW: Earth
Leave a comment
WotW: Earth – The Death Of The Martians
“My knowledge of comparative physiology is confined to a book or two, but it seems to me that Carver’s suggestions as to the reason of the rapid death of the Martians is so probable as to be regarded almost as … Continue reading
Posted in WotW: Earth
Leave a comment
WotW: Earth – Weapons of War
“Neither is the composition of the Black Smoke known, which the Martians used with such deadly effect, and the generator of the Heat-Rays remains a puzzle. The terrible disasters at the Ealing and South Kensington laboratories have disinclined analysts for … Continue reading
Posted in WotW: Earth
Leave a comment
WotW: Earth – The Flying Machine
“The sun sank into grey clouds, the sky flushed and darkened, the evening star trembled into sight. It was deep twilight when the captain cried out and pointed. My brother strained his eyes. Something rushed up into the sky out … Continue reading
Posted in WotW: Earth
Leave a comment
WotW: Earth – 21 Days of Invasion
The Narrator of the book was close to one of the arrival sites but this was not necessarily the most active site. He also spent more than two weeks (or a three week invasion) hiding in a collapsed house. He … Continue reading
Posted in Game Design, WotW: Earth, Writing
Leave a comment
Social Class in WotW:Earth
War of the Worlds: Earth is set at the dawn of the 20th Century. You have the legacy of Victoriana, the sunset of the British Empire and the rise of other nations including the independence of former colonies. Even back … Continue reading
Posted in WotW: Earth
Leave a comment
Collaboration, writing and vision
This weekend I was busy with family duties but still managed to do a bit of work on WoTW:Earth. Most notably taking the draft ideas Aidan sent through and turning them into mechanics and flavour. Collaboration is hard. I’m very … Continue reading
Posted in 23rd Letter, Commentary, Game Design, Qabal, WotW: Earth
1 Comment
What’s He Building In There?
Title taken from the Tom Waits track. This blossomed into a scenario where the PCs were sent to investigate a murder. A newcomer to a quiet US suburb was found beaten to death in his home. The house is trashed. … Continue reading
Posted in Cool, Cthulhu, Qabal, Writing
2 Comments
WotW: Earth – Art
Last night I commissioned two art pieces from Storn Cook for the upcoming War of the Worlds book. I really like Storn’s art (massive thread on RPG.net here) and he was very nice when I enquired about the commission and … Continue reading
Posted in Art, WotW: Earth
Leave a comment
23L Superhumans
Having some spare time yesterday evening I resurrected some of my notes for ‘superpowers’ in T23L. It wasn’t part of the plan to have 23L superhumans – though I was accused by Jeremy of writing my own ‘supers’ game when … Continue reading →