Category Archives: Qabal

QABAL – The Orthodox Sorcerer

I’ve seen things you wouldn’t believe. I’ve touched the Hand of God, I’ve watched Angels feasting on the entrails of Devils, witnessed the seven headed dragon and yes it burned me. Yes it burned me. And tonight, when the stars … Continue reading

Posted in Game Design, Qabal | Tagged , | 2 Comments

QABAL – a brief history of Magic

The beginning of time In those days giants walked the earth and fought with the gods. Secrets were passed from the gods to man through Thoth, Prometheus and Hermes Trismegistus – Secrets of fire, science and magic. 350 BC Plato … Continue reading

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I have a pretty strong stomach…

…but this revolts me: A BOY of seven was kept chained in a cellar by his cannibal family — as they ATE parts of him. He had been partially skinned after monstrous mum Klara, 31, caged him for months while … Continue reading

Posted in Qabal | 1 Comment

Collaboration, writing and vision

This weekend I was busy with family duties but still managed to do a bit of work on WoTW:Earth. Most notably taking the draft ideas Aidan sent through and turning them into mechanics and flavour. Collaboration is hard. I’m very … Continue reading

Posted in 23rd Letter, Commentary, Game Design, Qabal, WotW: Earth | 1 Comment

What’s He Building In There?

Title taken from the Tom Waits track. This blossomed into a scenario where the PCs were sent to investigate a murder. A newcomer to a quiet US suburb was found beaten to death in his home. The house is trashed. … Continue reading

Posted in Cool, Cthulhu, Qabal, Writing | 2 Comments

Man vs…

The topic of conversation this morning in the car was the substance of plots. Traditionally, we have plots which are Man versus Man (and yes, I intend to keep the male pronoun because anyone who would be sensitive to it … Continue reading

Posted in Commentary, In-Character, Industry, Out-of-Character, Qabal | Leave a comment

I bought a book today…

…entirely because it was illustrated and designed exactly the way I want Q to be paid out. I spent a few minutes leafing through it and in my minds eye transposed the text and art to that which I envision … Continue reading

Posted in Commentary, Game Design, Out-of-Character, Qabal | 8 Comments

Pan’s Labyrinth

Watched it last night round with Aidan, Abi and some ice cream. It’s a good movie – personally I don’t think it’s the same sort of emotional tour-de-force as perhaps Fight Club or American History X or even Watership Down … Continue reading

Posted in Game Design, Qabal, Review | 3 Comments

r-Maps (and being ahead of the curve)

There’s a lot of talk of relationship maps. I’ve been playing with the idea of an r-map for gaming for use as a player aid for a while. It really started to surface when playing superhero games in order to … Continue reading

Posted in Commentary, CrucibleDesign, Game Design, Qabal | 5 Comments

Systems

A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success using 0-3d10 to create a crunchy yet narrative system which … Continue reading

Posted in Commentary, CrucibleDesign, Game Design, Qabal, Viride | 15 Comments