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Here at Lategaming we do a lot of 'creative work' from writing tabletop RPG material to crafting screenplays. On the blog here you'll find literally thousands of posts howing our projects.
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Recent Comments
- FASERIP generator | lategaming on Back from hiatus – some new WatchTower
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- Unable to join more Discord servers on Rise of R’lyeh – Apocalyptic Mythos Horror
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Category Archives: LateGaming
Fonts, fonts, my kingdom….
I’m having trouble identifying a font I used for the original printing of ZOMBI and this is the replacement I have come up with. The original was quite clean and had a name like ‘corroded’ or ‘corrupted’. The potential new … Continue reading
zombi
I’ve spent the last week working on the PDF version of zombi. I’ve been updating bits and pieces as well, adding in references for “Fast Zombies” and other things which have been popular in the years since the book was … Continue reading
Zombi – out of stock at Key20!
I’m somewhat incredulous that Zombi is now out of stock at Key20 and will be preparing another shipment in the next week or so. I’m also going to work on providing a PDF version so people can download it from … Continue reading
Posted in LateGaming, Printing, Zombi
8 Comments
COPS – Japan Stylee
Eamon, a technologist in the area of Cybernetics I know[1], posted this: “If you peruse Japanese foreign-resident forums you’ll read a depressing amount of stories about foreigners being told to sign kanji-laden papers ‘so you can go’, only to find … Continue reading
Posted in Commentary, LateGaming
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23rd Letter: Projects Campaigns
A Project-based campaign is as flexible as the players want. The G.M. may choose themes as he or she wants. PCs working for a Project are relieved of many of the worries of Network members or other independent espers. Usually … Continue reading
Posted in 23rd Letter, LateGaming
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The 23rd Letter
Balbinus on RPG.net responds to someone asking for sourcebooks about running a campaign about the whole concept of PSI powers: “IMO the best is a game called 23rd Letter, it’s basically Firestarter (the Stephen King book/movie) the rpg. Probably OOP … Continue reading
Posted in 23rd Letter, LateGaming
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New Downloads
Some people were looking for them so I’ve put some downloads on the books page: Wildtalents fanzine 1 60K PDF Wildtalents 3 fanzine 1.5MB PDF Wildtalents 5 fanzine 373K PDF 23rd letter character sheet 22K PDF zombi character sheet 86K … Continue reading
Posted in 23rd Letter, Commentary, Game Design, LateGaming, Zombi
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Crucible Design’s Games on Sale at Key20.
After what seems an age, the first roleplaying games I wrote are on sale again at Key20 SpaceNinjaCyberCrisis XDO The 23rd Letter ( RPG.net Review ) Zombi: The Earth Won’t Hold The Dead ( Review by Jeff Rients ) I’ve … Continue reading
Posted in Commentary, Game Design, Industry, LateGaming
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Diddlysquat is dead
Mark notes that Diddlysquat is dead. I didn’t know much about it, to be honest but reading the testimony of specky I’m reminded of lots of the silliness that went on within Crucible Design. In the end, projects like this … Continue reading
Posted in Commentary, Conventions, Industry, LateGaming
3 Comments
Riffing off The 23rd Letter.
Ghost Whistler on RPG.net came up with a23rd Planet idea. He was riffing off the name of the game but it made me think tonight about: The 23rd Century Fast forward events in The 23rd Letter by two hundred years … Continue reading
Posted in Game Design, LateGaming
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r-Maps (and being ahead of the curve)
There’s a lot of talk of relationship maps. I’ve been playing with the idea of an r-map for gaming for use as a player aid for a while. It really started to surface when playing superhero games in order to … Continue reading
Posted in Commentary, Game Design, LateGaming, Qabal
5 Comments
Systems
A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success using 0-3d10 to create a crunchy yet narrative system which … Continue reading
Posted in Commentary, Game Design, LateGaming, Qabal, Viride
15 Comments
Zombie Links
This isn’t a link blog, but these are very fun. Zombie World News “ZombieWorldNews.com is , as far as we can tell, a departure from other Zombie sites. Instead of the reader being a spectator, we hope to draw you … Continue reading
Posted in Commentary, LateGaming, Zombi
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Zombi Review
Jeff Rients writes about 5 old games he feels were overlooked. While I can agree with the ancient (James Bond, Lords of Creation) and the venerable (SpaceMaster) and perhaps even the weird (SenZar – though I always thought it was … Continue reading
Posted in Commentary, Industry, LateGaming, Review
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TTN: Zombi
Tonight at TableTopNorth, I decided to eschew my plans of running 2300AD because, simply, the setup is massive and I don’t know my players very well. They seemed to want an action game so I dug out a copy of … Continue reading
Posted in GM, In-Character, LateGaming, Zombi
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Origins of The 23rd Letter
Syndicate… As mentioned earlier, it started out as a psionics ruleset for a sci-fi corporate espionage game called Syndicate which was masterminded by John. Syndicate was never published and indeed never went beyond a couple of dozen pages of brainstorming … Continue reading
Posted in Game Design, Industry, LateGaming
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Crucible Design….looking back
When we started out, we thought of several names for the company. One was Aes Dana Publications and another was Apocryphal Games. We played with FarTooReal, considered LeannanSidhe and with a group vote, settled on Crucible Design. We had a … Continue reading
Posted in Industry, LateGaming
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The Books
A few days ago I received some chilling and frankly angering news. We’d been distributed through Key20 for the last 18 months (and previous to that as well) and we’d sent them the vast majority of our stock. As of … Continue reading →