Author Archives: AJ

About AJ

Gamist: 14%, Simulationist: 29%, Narrativist: 57%. Ah, the irony.

Game book layout: the four parts

In trying to layout some of our recent game projects, I’ve noticed some common components in every book, which has led me to the conclusion that every game book really consists of four parts: Character Generation/Creation (Chargen) Game Rules Setting … Continue reading

Posted in Game Design, Layout | 5 Comments

Things like this inspire games

NASA media announcement I can think of a half-dozen things that would make a great game. It’s not going to be any of those things though. It’ll be something dull like a new source of some type of radiation.

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Solo: The Hero’s Journey (Part 3)

After generating all the names for the main people in Toby’s life, I came up with a bunch of background – all of this just came to me as I typed it into an IM to Matt. I think having … Continue reading

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Solo: What’s in a name?

I’ve seen a bunch of name generators, especially around generating random fantasy names, or names that look Tolkien-esque. However, this random name generator is for normal first and last names, as might be found in the USA. I can set … Continue reading

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225 days

SI 1995/3297, also known as “The Duration of Copyright and Rights in Performances Regulations 1995”, this UK law came into effect on January 1st 1996. At its most basic, it extended the copyright for any written work from 50 years … Continue reading

Posted in Commentary, WotW: Earth | 1 Comment

Solo: The Hero’s Journey (Part 1)

[09:15:14] So, have you thought about where you want to set Solo? [09:16:11] Nope. ? A lot of that is up to you. Want to be a yank? [09:18:07] It makes things easier to visualise in some regards, because we’re … Continue reading

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WotW: Earth – Vox Populi

“Have you seen my Jim? Have you seen him? My son? About four feet tall, blond hair, covered in freckles? … what about you, sir? Have you seen my Jim? He’s about four feet tall–“ – worried mother, Ealing, Day … Continue reading

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WotW: Earth – The Second Launch

“Hundreds of observers saw the flame that night and the night after about midnight, and again the night after; and so for ten nights, a flame each night. Why the shots ceased after the tenth no one on earth has … Continue reading

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Site refresh

Bear with us while we engage in some site jiggery-pokery. ¬†Those of you who subscribe to the feed shouldn’t notice any difference. ¬†Also it’s a bit harder to tell who wrote what post at the moment, but that’s OK by … Continue reading

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Shopping for a new desk?

Tom Spina Designs (via therpf.com) show us what you can get if you have expensive and sci-fi tastes. http://www.therpf.com/showthread.php?t=39500

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The 23rd Letter – Black Monday

“Capitalism is the astounding belief that the most wickedest of men will do the most wickedest of things for the greatest good of everyone.” – John Maynard Keynes The period following the end of the Second World War saw a … Continue reading

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The Quiet Time

We’ve not posted much in the last couple of weeks. This has been for a few reasons: Real life has got in the way of roleplaying Real life has got in the way of writing about roleplaying We’ve been talking … Continue reading

Posted in Commentary, Game Design | 2 Comments

Qabal – The RPG that wrote itself

Not only are there multiple sites showing that Crucible Design have produced Qabal, this site provides a description and *gasp* someone has even rated the game. Saves us the effort of actually writing it then.

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Tiroconium – March 531

In the fair city of Cirencester, the Duke of Clarence hosts a tournament each year for newly-made knights, called Tiroconium. Two knights have stood out as being particularly noteworthy in this years tourney, Sir Borre and Sir Mordred. Just over … Continue reading

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Six Role-playing Annoyances

Here are some annoying habits that players can exhibit in your game. There are some suggestions as to how to deal with these problems, either by encouragement (as another player) or enforcement (as a GM). Playing yourself, but with armour … Continue reading

Posted in Commentary, Out-of-Character | 10 Comments

Top 5 reasons why D&D sucks

5. Roll-playing Game While not as bad as some systems (*cough* World of Darkness) in terms of the amount of dice you roll at one time, there are a lot of rolls for resolving single tasks. There are so many … Continue reading

Posted in Commentary, Industry | 71 Comments

Status: Refugee – Perspective Selection

One thing that was bugging me about this game was that which we’ve discussed on a number of occasions about different games: scope. If you are playing refugees with only a small number of worlds available to you, the sheer … Continue reading

Posted in Game Design, Out-of-Character, Status: Refugee | 10 Comments

Status: Refugee – A beginning

They repurposed I-90 into a massive people-processing line, putting you through checkpoint after checkpoint. This one for DNA scan, the next one for ID verification, the next for health assessment–the list seems endless. You stand under the afternoon sun, sweating … Continue reading

Posted in Game Design, Status: Refugee | 5 Comments

All the games I’ve played (and GM’d)

I commented to Matt the other day that the last time I actually *played* in a game was when he ran the original WatchTower game in 1998. This got me to thinking that although I’ve read a lot of games, … Continue reading

Posted in Commentary, Out-of-Character | 4 Comments

WotW: Earth – System Proposal

Here’s a simple system that would get a WotW: Earth game up and running. Before I go into the details, here’s what was going through my head as I designed this. WotW: Earth is set in turn-of-the-century England Player characters … Continue reading

Posted in Game Design, WotW: Earth | 1 Comment