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lategaming staying up late, playing games
lategaming staying up late, playing games
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Game Design

How we design a role-playing game

AJMay 20, 2008May 20, 2008
I thought I’d share a bit about how our game design process works and (in a subsequent post) what we’re...
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Game Design

Game Developers and Publishers

AJMay 19, 2008May 20, 2008
I’ve just taken over editing of the Game Developers and Publishers area on dmoz. If you are in this arena...
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Printing

Paper, PoD, PDF

AJMay 18, 2008
All of the books we’ve published (whether as Crucible Design or LateGaming) have been less than 100 pages. In general,...
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Game DesignLayout

Game book layout: the four parts

AJMay 16, 20085 Comments on Game book layout: the four parts
In trying to layout some of our recent game projects, I’ve noticed some common components in every book, which has...
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Cool

UFO files from The National Archives

mattMay 14, 20081 Comment on UFO files from The National Archives
Lots of PDFs, a video and an MP3. The files contain a wide range of UFO-related documents covering the years...
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Cool

Vader escapes custodial sentence

mattMay 14, 2008
You couldn’t make thisup. “The judge was on the verge of sending the Dark Lord to prison for the maximum...
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Commentary

BRP

mattMay 13, 20083 Comments on BRP
Let it be known that I hate BRP. (because I fumbled a dodge twice tonight and put myself out of...
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Saur

Saur: introduction

mattMay 13, 2008
Half a decade ago, when Crucible was still about, we tasked ourselves with a job to create games settings in...
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23rd Letter

The WhiteChapel Project – early history

mattMay 13, 2008
The Project in Whitechapel was formed in September 1941 as a subsection of the Special Operations Executive (SOE). The SOE...
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Commentary

RPGnet whiners strike again

mattMay 13, 2008May 13, 2008
I loathe it when the RPGnet whiner crew crawl out of the woodwork and accuse people of being passive aggressive...
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Commentary

Things like this inspire games

AJMay 13, 2008May 13, 2008
NASA media announcement I can think of a half-dozen things that would make a great game. It’s not going to...
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CommentaryOut-of-Character

Resolutions: Dealing with Canon and Context

mattMay 13, 2008May 13, 2008
Canon is the past in the play. It establishes facts which have gone before. It doesn’t mean it can’t be...
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Game Design

systems, systems, systems

mattMay 9, 2008
Is it right to design another system for a game? At the moment we’re still writing War of the Worlds,...
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Cool

Portraits of the Dead.

mattMay 7, 2008
MetalFloss has
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CommentaryIndustry

Ransom

mattMay 6, 20082 Comments on Ransom
The idea of ransoming game material is definitely new and innovative. It’s being done rather successfully by Greg Stolze for...
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23rd LetterCommentarySupers

23L Superhumans

mattMay 6, 20081 Comment on 23L Superhumans
Having some spare time yesterday evening I resurrected some of my notes for ‘superpowers’ in T23L. It wasn’t part of...
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CoolGM

The Stars Are Right….over there….

mattMay 6, 2008
The Internet STELLAR DATABASE is a lot of fun. Look at the entry for Barnard’s Star especially the submits at...
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Commentary

Hawt babes of Star Trek: The Original Series

mattMay 6, 2008
Flickr link We will NOT be using these as guidelines for aliens represented in Refugee and Frontier.
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Status: Refugee

Status: Refugee – Timeline

mattMay 5, 20087 Comments on Status: Refugee – Timeline
Here’s a snippet of some of the stuff I’m writing for Status: Refugee. It hasn’t been okay’ed by Aidan yet...
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Commentary

Mutants and Masterminds.

mattMay 5, 20081 Comment on Mutants and Masterminds.
Every now and then, someone asks on the RPG.net forums… What’s the best supers game? and every time the Mutants...
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