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2300AD


Posted on December 18, 2023 | Posted on matt | Leave a Comment on 2300AD

A recent surge in interest in 2300AD at The Pub has me peering at the BladeRunner RPG as a possible shim to run it. Ditching the promotion and humanity rules…[...]

Posted in 2300AD, Traveller

EXCESSION: Session 1


Posted on December 16, 2023 | Posted on matt | 1 Comment on EXCESSION: Session 1

Excession is a new low-to-mid powered superhero game using the Year Zero Engine. Session 1 Excession is a privately owned non profit organisation that seems to have unlimited money and…[...]

Posted in Excession, Game Design, GM, Supers

Micro 2K


Posted on October 19, 2023 | Posted on matt | Leave a Comment on Micro 2K

Today I released Micro2K - a distillation of the Step Dice Year Zero Engine as used in Twilight 2000 and Blade Runner. You can nab it here for nothing! It's…[...]

Posted in Game Design, LateGaming, Nor Gloom Of Night, T2000 Writing, Twilight 2000

Games in a Utopia


Posted on October 15, 2023 | Posted on matt | Leave a Comment on Games in a Utopia

I guess it depends where you sit. We live in a post-scarcity civilisation (we have the technology), we just don’t live in a post-scarcity society. Scarcity is manufacturered. So are…[...]

Posted in Commentary, Game Design

TTRPGDESIGN Update: Enhanced


Posted on June 27, 2023 | Posted on matt | Leave a Comment on TTRPGDESIGN Update: Enhanced

I haven't spoken much about "Enhanced" but the premise is: "What if, in the Twilight War, the war to end all wars, there was another agent. Something that arrived on…[...]

Posted in Game Design

TTRPGDesign: Beyond Human update


Posted on June 27, 2023 | Posted on matt | Leave a Comment on TTRPGDesign: Beyond Human update

Progress with Beyond Human has definitely slowed dude to working on other projects; not least ENHANCED for Twilight 2000 and The 23rd Letter 3rd Edition (as well as Xiongguo, Invasion…[...]

Posted in Game Design

Xiongguo (working title) – playtesting begins


Posted on April 15, 2023 | Posted on matt | Leave a Comment on Xiongguo (working title) – playtesting begins

#ttrpgDesign #ttrpg #T2K4e #xiongguo? So, we begin the playtest for Xiongguo (working title) next week. ?I’ve added some additional rules which are pilfered from other systems. ?Xiongguo is a simple,…[...]

Posted in Commentary

Beyond Human: Progress Report


Posted on March 8, 2023 | Posted on matt | Leave a Comment on Beyond Human: Progress Report

Every day brings us a little closer to release day. Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.[...]

Posted in 23rd Letter, Beyond Human, Game Design, Supers

New Project: Beyond Human


Posted on March 3, 2023 | Posted on matt | 2 Comments on New Project: Beyond Human

New? I've been working on this for a while. 2008. I wrote that in 2008. The project has advanced. It's now 70 pages which puts it as the largest book…[...]

Posted in Beyond Human, Game Design, Supers

New Release: CONTRACTORS for Twilight 2000


Posted on March 2, 2023 | Posted on matt | Leave a Comment on New Release: CONTRACTORS for Twilight 2000

It's been a while and a lot of research but also a lot of fun. CONTRACTORS for Twilight 2000 CONTRACTORS is a supplement for Twilight 2000 4th Edition detailing the…[...]

Posted in Game Design, LateGaming, Twilight 2000

The 23rd Letter, 3rd “Fury” Edition


Posted on January 9, 2023 | Posted on matt | Leave a Comment on The 23rd Letter, 3rd “Fury” Edition

Yeah, I wasn't planning on having to talk about it so soon. Blog post isn't even written. but... it's set nearly thirty years later. The Psychic War as was died…[...]

Posted in 23rd Letter, Game Design

23rd Letter, 2nd Edition PDF


Posted on January 7, 2023 | Posted on matt | Leave a Comment on 23rd Letter, 2nd Edition PDF

After a lengthy delay, I released the PDF of the second edition of The 23rd Letter. Anyone who has the print edition gets it free (so, if you have it,…[...]

Posted in 23rd Letter, Game Design, Industry, LateGaming, The 23rd Letter, The 23rd Letter

New Release: Kick Murder


Posted on December 10, 2022 | Posted on matt | Leave a Comment on New Release: Kick Murder

Well, tonight we hit publish on our new #TTRPG: Kick Murder https://www.drivethrurpg.com/product/419543/Kick-Murder "Your Emotions Make You Human, Even The Unpleasant Ones Have A Purpose" In Kick Murder, the players are…[...]

Posted in Game Design, Kick Murder, LateGaming

The Lost & Found Ghosts – a Doctor Who story


Posted on December 7, 2022 | Posted on matt | Leave a Comment on The Lost & Found Ghosts – a Doctor Who story

As some of you may know, I write. And I’ve written a few screenplays in my time. This is a Doctor Who screenplay short I wrote for one of my…[...]

Posted in Doctor Who, GM

Fediversed


Posted on November 14, 2022 | Posted on matt | Leave a Comment on Fediversed

And now we are on Fediverse/Mastodon.[...]

Posted in Commentary

Mythos Role-Reversal


Posted on November 8, 2022 | Posted on matt | 2 Comments on Mythos Role-Reversal

Originally posted on Mastodon at #TTRPGDesign Saw someone asking about Mythos role reversal on Reddit. I don’t relish the idea of playing evil characters or Mythos monsters so most of…[...]

Posted in Game Design

Return to Jorune


Posted on October 15, 2022 | Posted on matt | Leave a Comment on Return to Jorune

I am in the middle of a writing project (Twilight Invasion, if you must know) but this just means I have extra procrastination for other writing projects. I've written about…[...]

Posted in Game Design, Jorune, Writing

Silver Haired Sentinels: Superheroic Role-Playing in the Retirement Age


Posted on September 3, 2022 | Posted on matt | Leave a Comment on Silver Haired Sentinels: Superheroic Role-Playing in the Retirement Age

Take on the reigns of a retired superhero living out their lives in a retirement home with other seniors. Try and relive smome of your glory days while fighting authoritarian…[...]

Posted in Game Design, Supers

Watchtower play test reflections


Posted on August 23, 2022 | Posted on AJ | Leave a Comment on Watchtower play test reflections

The recent posts about Watchtower were from a one-shot adventure I ran for my son's gaming group. They've been playing (mostly) D&D together regularly for 3-4 years, and it was…[...]

Posted in Commentary, WatchTower

Watchtower SF: August 4th


Posted on August 11, 2022 | Posted on AJ | Leave a Comment on Watchtower SF: August 4th

Bergs in the Bay! San Francisco Chronicle Meteorologists were shocked today when a massive iceberg several miles long appeared off the coast of Marin County, seemingly on a collision course…[...]

Posted in In-Character, WatchTower

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