Monthly Archives: August 2007

CONTROL

Tonight I put together the first eight pages of CONTROL, a game I hope to release in PDF form in just two weeks, time permitting. CONTROL is an espionage game set at the start of the second Cold War, a … Continue reading

Posted in CONTROL, Game Design | 9 Comments

Proof of the Matrix: The Roger Paradox

To be honest it eludes me…how anyone could hold a baby in their arms and be drunk in by their tiny eyes, heart softened by their tiny fingers closing around your own elephantine digits… ….and then call the wee boy … Continue reading

Posted in Commentary | Leave a comment

Top 10 Roleplaying Games of All Time

Just to confuse matters, these are in alphabetical order but to my mind they represent the absolute cream of the crop when it comes to roleplaying games. Amber – The godchild of Zelazny’s novels, Amber brought us some really innovative … Continue reading

Posted in Commentary, Industry, Review | 13 Comments

Racer

For the last forever, Aidan and I were working on a new game. It started out as an idea for a videogame based on racing through courses around the Solar System, such as skimming the rings of Saturn or around … Continue reading

Posted in Commentary, Game Design | Leave a comment

Spy games …

Over the last few hours I’ve been watching episodes of ‘The Sandbaggers’ – a Cold War spy thriller TV series which aired in the late 70s and early 80s. Twenty episodes were made and though it was not popular at … Continue reading

Posted in Commentary, Game Design | Leave a comment

Yes. God is as real as the Tooth Fairy.

John L. Morton of the University of Glamorgan wrote into the Guardian on July 21st with a rather excellent letter. It finishes with the following line. So, biblical fundamentalism only makes one testable prediction, and it’s wrong. I guess this … Continue reading

Posted in Commentary | Leave a comment