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Here at Lategaming we do a lot of 'creative work' from writing tabletop RPG material to crafting screenplays. On the blog here you'll find literally thousands of posts howing our projects.
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- FASERIP generator | lategaming on Back from hiatus – some new WatchTower
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Author Archives: matt
T2000: W+35
I still have my shopping list. We didn’t make it to Prague. The forests here are a little threadbare. I think they might have taken some shelling but everything just looked unhealthy. Along an old road weaving through a forest … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+27
According to the Colonel, strong sergeants make strong soldiers. I can believe that. Our CSM was a soldiers soldier. You cut him open and he bled red, white and blue. He was just as you read about – moral, principled, … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+26
Monk is a strange fish. He doesn’t talk much, isn’t prone to fits of emotion but it’s plain to me that he’s suffering, you can see it in his eyes. When I think about it; we are all a bit … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+24
Progress has been slow. Monk warned us that running two vehicles was guzzling our gas so with great reluctance we siphoned off everything from the tank in “Dale” and filled up “Chip”. We covered Dale with branches and dirt and … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+22
The little things in life make a big difference. We’d just crossed into Germany and pulled into a town called Görlitz. It’s beautiful, even now with the smoke blackened towers and the burning fields. We were flagged down by a … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+12
I remember just after I finished Basic, I was late for Guard duty and the SM thought I should work it off in the kitchens. I spent days peeling potatoes, mopping floors and washing dishes. My hands were constantly wet … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+10
W+10 No. That is not the sunrise. We’d been near the town of Luban, not far drom the German border for a few days and was beginning to feel a little more human. The people of the town had given … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W+8
I woke at 7 am and padded into the shower. Hot water. Soap. Clean towel. Breakfast. Coffee. I heard a voice calling me. I knew it was the Colonel. And I was back to my foxhole. So, again, woke. It’s … Continue reading
Posted in T2000 Writing, Twilight 2000
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T2000: W Day
The silence is deafening. We were shelled last night. I could hear the pum-pum of guns and the blasts as they landed near. My ears bled from the pressure waves and even those blasts I couldn’t hear, I could feel … Continue reading
Posted in T2000 Writing, Twilight 2000
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About Frontier and Representation
When I conceived Frontier it wasn’t the way it is now. There was a little collaboration from others and everyone had their own idea what it would become. For one it was Sci-Fi-Done-Right in the science. For another it was … Continue reading
Posted in Commentary, Frontier, Game Design
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Frontier: The Snakes of Rist images
The post “The Snakes of Rist” has been updated with some art. To give a feel for the Aliens. Pop there and have a look.
Posted in Frontier, Game Design
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Explorers: Ten Experts
Human Unity has build dozens of these craft; their primary purpose to map the wormholes and document everything they encounter. Because they may be out of touch with Earth for long periods, they are built to be totally self-sustaining. The … Continue reading
Posted in Frontier, Game Design
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Looking at a black hole…..
if a black hole passed in front of a mirror, what would its reflection look like? pic.twitter.com/Ets4JRNwp9 — Matt Henderson (@matthen2) May 22, 2020 This is the sort of result that we got from Interstellar (with science from Kip Thorne) … Continue reading
Posted in Frontier
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Is there life out there?
CETI We present a cosmic perspective on the search for life and examine the likely number of Communicating Extra-Terrestrial Intelligent civilizations (CETI) in our Galaxy by utilizing the latest astrophysical information. Our calculation involves Galactic star-formation histories, metallicity distributions, and … Continue reading
Posted in Frontier
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SpaceNinjaCyberCrisis XDO
SpaceNinjaCyberCrisis XDO is set in the world of San Metro, a massive city home to some 45 Million people. Highlights of the city include the Bay Marina, The Spire, PersComm Tower, The Sumarii Building and The Arch. The city also … Continue reading
Posted in LateGaming, SNCC XDO
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Frontier….2020: progress, updates and the future
I’ve begun working on Frontier again, firstly through a collaboration with a young Kenyan artist to produce some concept pieces for the book. It’s really helping to crystallise some of the thoughts but I definitely need to lock down the … Continue reading
Posted in Frontier, Game Design, Industry, Layout, Writing
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Traveller (mongoose2) – 1105-001
MTU – 1105-001 – In the Beginning… Tonight we managed to have our first online session of Traveller.
Posted in GM, Traveller
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Classic Traveller 1105-001
in media res Through happenstance and dumb luck (good and bad), you’re on the slow liner “Indignant Pause” R-OO1256 trundling along on a Jump-1 route to Bellerophon (Esperance Subsector 0709 A88A986-E). This is a human populated water world within the … Continue reading
Posted in GM, Traveller
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Classic Traveller Campaign starting – Starship
I’m about to kick off an online classic traveller (using Mongoose v1 rules) and of course I want the PCs to have their own ship or part thereof so….how do they get one. And what are other considerations.
Posted in Traveller
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T2000: W+9
After the fire raged through, we took the UAZ through a small town land on the outskirts of Warsaw. The bushes and trees and grass were still burning. I saw a dog, it’s back on fire, screaming as it ran … Continue reading →