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Category Archives: CONTROL
SixSimple: for use with CONTROL
I do like narrative systems. Character Generation You create a character description consisting of up to 10 facts (maybe related to Quirks, Drive, Flaws) and underline 5 of them. These 5 things are your most descriptive traits which may be … Continue reading
Posted in CONTROL, SeaFarers
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CONTROL: How to run the game. Part 1.
Starting the Game This game has the rather traditional role of GameMaster assigned to one player, usually “C”. The player will be provided with missions in one of two ways. TOP-DOWN Requests which come from GOVERNMENT and are passed to … Continue reading
Get Carter
I started this evening sitting down to watch The Bourne Identity on ITV2 but as it happens they run ad breaks every 18 minutes and I’m reminded why I hate linear television. The content is either shit or broken up … Continue reading
6 – Terminology
(Though I’m still unsure of the final name to call this game, for the time being I’m going to be referring to it both by the nom de plume ‘6’ and the nom de guerre ‘CONTROL’. I hope that suffices … Continue reading
Posted in CONTROL, Game Design
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CONTROL
Tonight I put together the first eight pages of CONTROL, a game I hope to release in PDF form in just two weeks, time permitting. CONTROL is an espionage game set at the start of the second Cold War, a … Continue reading
Posted in CONTROL, Game Design
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An update and also “Under Development”
These are the games I’m currently working on – as in trying to spend an hour every night writing something, anything. Some nights are more productive than others. I’m only hampered my Black Macbook being pinched by my partner because … Continue reading →