Categories
- ARG (6)
- Commentary (276)
- Conventions (9)
- Cool (52)
- Game Design (199)
- 23rd Letter (17)
- Supers (4)
- CONTROL (6)
- Frontier (41)
- HyperLocal (2)
- Prospero (6)
- Narnia (1)
- Two Worlds (3)
- Qabal (20)
- Saur (1)
- Status: Refugee (6)
- The Great Game (3)
- Viride (15)
- WotW: Earth (29)
- 23rd Letter (17)
- GM (104)
- ALIEN (2)
- Ars Magica (2)
- Doctor Who (5)
- Humanydyne (1)
- Jorune (1)
- postWar (2)
- Smallville (1)
- Sobaki (1)
- Solo (5)
- Tales From The Loop (3)
- Traveller (4)
- Twilight 2000 (11)
- WatchTower (25)
- WildTalents/Godlike (11)
- Zombi (13)
- In-Character (29)
- Industry (72)
- Archaeology (1)
- Art (8)
- Ireland (2)
- LateGaming (26)
- SNCC XDO (3)
- The 23rd Letter (6)
- The Apocalypse (1)
- Zombi RPG (3)
- Layout (6)
- Merchandise (1)
- Printing (4)
- Writing (11)
- Making Movies (1)
- The 23rd Letter (1)
- Out-of-Character (21)
- Review (28)
- Scriptwriting (1)
- Technology (2)
- TTN (10)
- Videogames (14)
Category Archives: Out-of-Character
sometimes you have to wear your work clothes to the doctor
SXSW covers “Confessions of Superhero” which shows the strange and seedy world of superhero lookalikes… We see Joe McQueen demolished by the heat inside his colossal Hulk costume — on a record 106-degree day, it’s a brutal 130 degrees inside … Continue reading
Posted in Commentary, Out-of-Character, WatchTower
Leave a comment
All the games I’ve played (and GM’d)
I commented to Matt the other day that the last time I actually *played* in a game was when he ran the original WatchTower game in 1998. This got me to thinking that although I’ve read a lot of games, … Continue reading
Posted in Commentary, Out-of-Character
4 Comments
More on sexism (plus registration and comments)
I’ve turned off registration for comments because it should be off. Bit of a mea culpa there. I am enjoying the discussion on sexism in RPGs which has been continued on thedeadone.net and Mary’s blog. I wrote: “Some game companies … Continue reading
Posted in Commentary, Industry, Out-of-Character, TTN
5 Comments
It’s about starting conversations with new people
I started a little storm in a teacup with my last post. Even got someone else linking to me. And some of the comments on that posting (e.g. “Enh, I went and read the Late Gaming post, and it’s so … Continue reading
Posted in Commentary, Game Design, Industry, Out-of-Character
2 Comments
Differing Methods of Character Generation
Over the last few years I’ve come to appreciate different methods of character generation. I’m not especially keen on point allocation systems due to concerns that they are unrealistic because a) not everyone is equal and b) they’re prone to … Continue reading
Posted in Game Design, GM, Out-of-Character
1 Comment
Pickup Games
We’re not talking about games which are designed to get the GM a date with the hot new girl in the gaming club (as mabmorrigan will likely relate happily later) but rather games which can be started quickly, how to … Continue reading
Posted in GM, Out-of-Character
Leave a comment
Roleplaying As Education
I have a list that is rapidly growing of things to post here, but for some reason this is on my mind just now, so… When I was growing up, roleplaying was that weird thing you did afterschool that no … Continue reading
Posted in GM, Out-of-Character
1 Comment
DG update…
As I may have mentioned, I’m in KinnyGraham’s DeltaGreen game. The other night, after losing one agent to the nameless horror and receiving a chewing from our DG contact, my character came to two startling revelations. There is something horrible … Continue reading
Posted in Commentary, Cthulhu, GM, In-Character, Out-of-Character
1 Comment
2300AD revival
Am busting out for another game now that kinnygraham has booked Wednesday or Tuesday for a continuation of our much delayed DG campaign. To this end, paulk has nabbed his friends ivorw and jonathanl to join up. I’m intending to … Continue reading
Posted in Commentary, GM, Out-of-Character
1 Comment
Action is character
F. Scott Fitzgerald wrote, “Action is character.†A few years ago a friend of mine came up with the theory that we often play our polar opposites in games. The players under scrutiny here were myself and himself and our … Continue reading →