As most will know, I’m an RPG-slut. But we’ve had some upheavals recently with people coming and going due to really crap reasons (getting married, moving out of the country, etc).

So we played a card game.

Super-Munchkin only took about an hour to play with three players so it’s decent enough for evenings when no-one has anything prepared. We only got a third of the way through the event deck so there was probably room for a couple more players.

I’m wary of card and board games obviously being an RPG-slut as I mentioned, and doubly wary of a card game which makes a farce out of superhero-gaming – the genre I like most of all.

It’s a fun game, not perhaps as fun as Zombies!!! but worth a look. It only takes a few rounds in the game to go from donating free cards and assistance to other players, to bargaining for cards and treasures to then deliberately hamstringing them. Kinda goes against what we claim is part of the spirit of the RPG (teamwork etc) but it’s just a bit of fun, right?

Would I recommend it? Maybe. The original game, Munchkin, was perhaps a little more groundbreaking and some of the cards are a little but stupid but as I said, we only got a third of the way through the deck as Paul trounced us and got to level 10. To extend the game, had we thought, we should have  insisted on level 20 being the end of the line. but simply doubling the level required is more likely to triple of quadruple the amount of time it takes to play (as level goes up as well as down).

About matt

Gamer. Writer. Dad. Serial Ex-husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac
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2 Responses to SuperMunchkin

  1. paulk says:




  2. matt says:

    Just like Talisman there are a few cards which are game beaters..

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