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Humanydyne – the system


Posted on December 29, 2008 | Posted on matt | Leave a Comment on Humanydyne – the system

Also posted here Cubicle 7, those cheeky London chappies (see the entry for 23rd August 2007 ) are meant to be releasing a translation of Humanydyne, a somewhat-post-apocalyptic superhero game…[...]

Posted in Game Design | Tagged humanydyne

Star of the Commonwealth


Posted on December 26, 2008 | Posted on matt | Leave a Comment on Star of the Commonwealth

Great Britain was, at the time, in the throes of a terrible war, a world war, which assailed them from without as well as within. While bombs rained upon London…[...]

Posted in Narnia | Tagged narnia, setting riff

Zombi: spitballing a ‘lookout’ mechanic


Posted on December 14, 2008 | Posted on matt | Leave a Comment on Zombi: spitballing a ‘lookout’ mechanic

After playing Left4Dead probably a little too much, I'm left with the interesting problem of wanting to emulate a little of the in-game mechanic in my (and your) favourite RPG…[...]

Posted in Zombi | Tagged lookout, trust, Zombi

Zombi: resurfacing on RPG.net


Posted on December 13, 2008 | Posted on matt | 1 Comment on Zombi: resurfacing on RPG.net

ZOMBI got mentioned on RPG.net tonight. Originally Posted by CHARLIBANANAS I'd also say ZOMBI The earth won't hold the dead...I was surprised to see mentioned so quickly, I have AFMBE…[...]

Posted in Zombi | Tagged Review, rpg.net, Zombi

SinglePlayer AI vs MultiPlayer


Posted on December 12, 2008 | Posted on matt | Leave a Comment on SinglePlayer AI vs MultiPlayer

Scott Anguish writes about Left4Dead: The other game I just tried out today was Left 4 Dead. This is one hardcore shooter that really ramps up the 'fast zombie' genre.…[...]

Posted in Commentary | Tagged computer games

Get Carter


Posted on December 11, 2008 | Posted on matt | Leave a Comment on Get Carter

I started this evening sitting down to watch The Bourne Identity on ITV2 but as it happens they run ad breaks every 18 minutes and I'm reminded why I hate…[...]

Posted in CONTROL | Tagged CONTROL

Left4Dead, on Expert


Posted on December 10, 2008 | Posted on matt | Leave a Comment on Left4Dead, on Expert

"It's a ZOMBIE APOCALYPSE, I can't be held accountable for my actions!!!!" Some of us (me, Savage_MF, kinnygraham and Pulse4333) have been playing this in the evenings and I must…[...]

Posted in Cool, Zombi | Tagged zombies

Jorune Revisited


Posted on December 9, 2008 | Posted on matt | 1 Comment on Jorune Revisited

After a long hiatus, I've decided to revisit Jorune. From Wikipedia "Skyrealms of Jorune was based on a science-fantasy background (of the planetary romance subtype) created by Andrew Leker, initially…[...]

Posted in Jorune | Tagged culture games, Jorune

23rd Letter RPG


Posted on December 3, 2008 | Posted on matt | 6 Comments on 23rd Letter RPG

The time is now. [gallery] Psychics exist, not many, but enough - enough to worry those in power, and interest those who seek power. Governments and Corporations fight over them.…[...]

Posted in Commentary

Not the first time I’ve been Left4Dead


Posted on December 3, 2008 | Posted on matt | Leave a Comment on Not the first time I’ve been Left4Dead

From the Wikipedia page for Left4Dead Left 4 Dead is a co-operative, survival horror, first-person shooter game by Turtle Rock Studios. "Left 4 Dead puts four human playable or AI-controlled…[...]

Posted in Zombi | Tagged computer games, left4dead, Zombi

Solipsist RPG Review


Posted on November 21, 2008 | Posted on matt | Leave a Comment on Solipsist RPG Review

I ordered Solipsist yesterday, paper and PDF, and spent a bit of last night poring over the PDF version. I'll start out this potted review by saying that it's shockingly…[...]

Posted in Review

What’s an ARG?


Posted on November 18, 2008 | Posted on matt | 1 Comment on What’s an ARG?

The Technology column in the Guardian writes: An ARG is an interactive narrative in which players work together to solve puzzles and co-ordinate activities in the real world and online,…[...]

Posted in The Great Game | Tagged ARG

There are video games that you can actually live inside.


Posted on November 17, 2008 | Posted on matt | 1 Comment on There are video games that you can actually live inside.

The following quote is from "Cybergeneration", an RPG dating from §993 by R. Talsorian Games. With direct visual feed, projected ICONs at will, and a way of interacting with these…[...]

Posted in The Great Game | Tagged ARG

Zombi RPG


Posted on November 15, 2008 | Posted on matt | 2 Comments on Zombi RPG

the earth won’t hold the dead What if the people who were dead got up one day? What if they got up and started killing other people? What if the…[...]

Posted in Commentary

The Great Game


Posted on November 15, 2008 | Posted on matt | 5 Comments on The Great Game

Alternate Reality Games (or Layered Reality Games) are going to be big. When someone mentions ARGs, I always think of Total Recall (the film) [thanks Eamon]. The protagonist takes a…[...]

Posted in ARG, Commentary, Game Design, The Great Game | Tagged ARG, LRG, The Great Game

Zombi Ts…


Posted on November 14, 2008 | Posted on matt | Leave a Comment on Zombi Ts…

To coincide with the next printing of Zombi and the 'very soon' release of the PDF version, we've put some Zombi Ts on CafePress. Click on the image (or here)…[...]

Posted in Merchandise, Zombi | Tagged t-shirts

6 – Terminology


Posted on November 11, 2008 | Posted on matt | Leave a Comment on 6 – Terminology

(Though I'm still unsure of the final name to call this game, for the time being I'm going to be referring to it both by the nom de plume '6'…[...]

Posted in CONTROL, Game Design

Viking Ghost Hunt – a ‘hyperlocal’ Dublin-based game


Posted on November 10, 2008 | Posted on matt | 1 Comment on Viking Ghost Hunt – a ‘hyperlocal’ Dublin-based game

While down at the National Digital Research Centre last week, I saw a brief presentation from two Dutch guys, Soren and Mads, who were making an iPhone game which overlaid…[...]

Posted in Game Design, HyperLocal | Tagged HyperLocal, mobile

Fonts, fonts, my kingdom….


Posted on November 10, 2008 | Posted on matt | Leave a Comment on Fonts, fonts, my kingdom….

I'm having trouble identifying a font I used for the original printing of ZOMBI and this is the replacement I have come up with. The original was quite clean and…[...]

Posted in Game Design, LateGaming, Layout, Zombi | Tagged Zombi

zombi


Posted on November 9, 2008 | Posted on matt | Leave a Comment on zombi

I've spent the last week working on the PDF version of zombi. I've been updating bits and pieces as well, adding in references for "Fast Zombies" and other things which…[...]

Posted in LateGaming, Zombi | Tagged pdf

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