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Recent Comments
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Mutants and Masterminds.
Every now and then, someone asks on the RPG.net forums…
and every time the Mutants and Masterminds people come out of the woodwork to tell us that M&M is not a d20 game. It doesn’t have levels, hit points or attacks of opportunity. Now…this last one is a D&D specific thing but Levels and Hit points are a staple of D&D games.
Mutants and Masterminds has ‘Power Level’ which affects the following:
It also tells you how many points you can spend on powers.
Also, on page 25…
Hm, so it has levels, but they’re not used in the traditional way. You start out at a certain level and ideally fight foes of a similar level. It’s a bit like starting out making D&D characters at a certain level so you can play a particular scenario and then never really bothering about the XP thing. I dislike XP systems a lot.
As for Hit Points. It seems it’s true. There’s no Hit Points. There are ‘saves’ against damage ad things called ‘Damage Conditions’ but without buying the book, I’m unlikely to find out what they really mean.
I’m still not struck on the Feats but it has improved since M&M1e. For my money, however, I’m going to stick to trying to use Wild Talents.
About matt
Gamer. Writer. Dad. Serial Ex-husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac