The 23rd Letter 3rd Edition

So, we have been working a lot on this. The rules are probably 90% complete but we keep finding little places where we think a rule or guideline is needed. Like today it was clarifiying how Hideouts function mechanically in relation to Heat from the authorities.

We are starting to look at design and layout and starting to put together an art list. Art? I mean, there was zero art in the first two editions. Yes, there will be art in this edition. Some of the new concepts need some art to illustrate.

Changes we can talk about?

  1. It’s less of a gun game. We have greatly simplified this.
  2. It’s still lethal. It’s easy to be taken out of the fight.
  3. We have changed the system considerably
  4. Psychics are much more powerful, but still vulnerable
  5. Greatly expanded rules for running the Network
  6. Oh, the metaplot. Play it or ignore it. There’s a metaplot

And we are looking for a couple of playtesters. Get in touch.

About matt

Gamer. Writer. Dad. Serial Ex-husband. Creator of The 23rd Letter, SpaceNinjaCyberCrisis XDO, ZOMBI, Testament, Creed. Slightly megalomaniac
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