Category Archives: Game Design

Progress and updates on the game design process.

An old ZOMBI review…

Because ZOMBI is back on sale, I figured looking at an old review might be timely. From Caliverbooks (Valkyrie mag) Zombi RPG Crucible Design Zombies have appeared in RPGs since D&D first appeared. Those early zombies were the sword fodder … Continue reading

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ZOMBI now available on DTRPG

ZOMBI is now on DTRPG. Originally distributed in hardcopy through the US and Europe, this is the first digital version. The first few pages of this journal have been destroyed by fire and by weathering. The actual location of the … Continue reading

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Nor Gloom Of Night – now available on DriveThruRPG

Nor Gloom Of Night is a post-apocalyptic setting for your favourite modern RPG. Become a horse-riding agent of the Reformation States twenty years after the fall of the United States of America. The dangers out there are many; from self-proclaimed … Continue reading

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Regency Royale

In late 2019, just before the Covid thing, I was working on a game design document for a real time tactics video game with the working title of “Regency Royale”. A quasi-historical world designed to evoke some great narrative inspired … Continue reading

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WatchTower: The Game

After many games of WatchTower played using rules from other systems (primarily the classic Marvel Super Heroes game), Matt and I have knuckled down to start writing the actual WatchTower game. We were planning to start a new group and … Continue reading

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