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Category Archives: 23rd Letter
A precog walks into a bar …
Now a few weeks into the first play-test of the 3rd edition of The 23rd Letter, I wanted to post some updates on what’s been going in the game, and a few reflections as both Referee and game designer. First … Continue reading
Posted in 23rd Letter, In-Character
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Why Yeezy?
So, you know we have switched from out ERIS House System to the YZE for the Third Edition and we have been asked why. The first reason is that it’s a decent system. It’s pretty grounded, pretty lethal and abstracts … Continue reading
Posted in 23rd Letter, Game Design
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The 23rd Letter 3rd Edition
So, we have been working a lot on this. The rules are probably 90% complete but we keep finding little places where we think a rule or guideline is needed. Like today it was clarifiying how Hideouts function mechanically in … Continue reading
Posted in 23rd Letter, Game Design, Industry, LateGaming, Layout, The 23rd Letter, Writing
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EXCESSION: Session 1
Excession is a new low-to-mid powered superhero game using the Year Zero Engine. Session 1 Excession is a privately owned non profit organisation that seems to have unlimited money and a private army. Louis and Jana are two hard chargers … Continue reading
Posted in Excession, Game Design, GM, Supers
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Beyond Human: Progress Report
Every day brings us a little closer to release day. Today was about defining the attributes better and working on the rules for Pushing and Channelling powers.
Posted in 23rd Letter, Beyond Human, Game Design, Supers
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New Project: Beyond Human
New? I’ve been working on this for a while. 2008. I wrote that in 2008. The project has advanced. It’s now 70 pages which puts it as the largest book I’ve made to date. The premise is that it’s a … Continue reading
Posted in Beyond Human, Game Design, Supers
2 Comments
The 23rd Letter, 3rd “Fury” Edition
Yeah, I wasn’t planning on having to talk about it so soon. Blog post isn’t even written. but… it’s set nearly thirty years later. The Psychic War as was died with the final end of the Cold War. Corporations figured … Continue reading
Posted in 23rd Letter, Game Design
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23rd Letter, 2nd Edition PDF
After a lengthy delay, I released the PDF of the second edition of The 23rd Letter. Anyone who has the print edition gets it free (so, if you have it, get in touch).? There’s a third edition (different time period, … Continue reading
Silver Haired Sentinels: Superheroic Role-Playing in the Retirement Age
Take on the reigns of a retired superhero living out their lives in a retirement home with other seniors. Try and relive smome of your glory days while fighting authoritarian wardens, the rigours of modern life and a family that … Continue reading
Posted in Game Design, Supers
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Latest Project: Silver Haired Sentinels
I’ve been working on this for a while now – and just waiting on a few art pieces to be finished. So, what is it? Silver Haired Sentinels is a roleplaying game about the residents and staff of a Continuing … Continue reading
Posted in Game Design, Supers
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Twilight Tangents: LEGION
I just started watching the Legion TV series (bought on iTunes) and it’s absolutely compelling. And then that made me think that it could easily be modelled using The 23rd Letter or Twilight:2000 with Twilight Tangents 1.0. David is obviously … Continue reading
Posted in 23rd Letter, Game Design, The 23rd Letter, Twilight 2000
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Announcing Twilight Tangents – a multi-world sourcebook for Twilight: 2000 4th Edition
I’ve produced a couple of books for T2K4e but I’m really enjoying putting together this latest one. This book describes three alternate futures for the T:2000 game. Things to spice up the game. GET IT NOW on DTRPG Here’s some … Continue reading
Posted in 23rd Letter, Game Design, LateGaming, The 23rd Letter, Twilight 2000
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WatchTower: The Game
After many games of WatchTower played using rules from other systems (primarily the classic Marvel Super Heroes game), Matt and I have knuckled down to start writing the actual WatchTower game. We were planning to start a new group and … Continue reading
Posted in Supers, WatchTower
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Glowing Eyes
Over the weekend I watched “The Darkest Minds”. A movie of the YA novel of the same name about some kids who gain superpowers (there are very few kids around as the ones who don’t gain superpowers tend to die). … Continue reading
Posted in 23rd Letter, Game Design, Supers
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Awesome bollywood movie trailer is awesome
I’m not sure I ever need to watch another action movie again. That said – anyone interested in making a t23L movie?
Posted in 23rd Letter, The 23rd Letter
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Asshat Paladins blog
Matt Borselli has a quick writeup of his experience with Crucible Design, and more specifically The 23rd Letter, on his blog, AssHat Paladins. I enjoyed chatting about it – getting involved in my own narcissism obviously – and it brought … Continue reading
Posted in 23rd Letter, LateGaming, The 23rd Letter
Tagged 23rd Letter, Crucible Design
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Superheroics
I’ve been reading a lot and prepping my ‘superhero’ game and though I love the concept of GODLIKE and Wild Talents, it’s really turned into an exercise of accountancy. I don’t like point buy systems which encourage you to minmax. … Continue reading
Posted in Supers
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The WhiteChapel Project
The Project in Whitechapel was formed in September 1941 as a subsection of the Special Operations Executive (SOE). The SOE was directed to encourage espionage behind enemy lines and build the core of a resistance cell in the event of … Continue reading
Current work…writing scripts
For the last few months, on top of travelling and attending a bazillion courses, I’ve been writing. I’ve written five short scripts in the world of THE 23RD LETTER. I’ve written two more in the world of STATUS: REFUGEE. I’ve … Continue reading →