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Category Archives: Viride
Apocalyptic Fantasy
My contribution to this thread on the pub: Things I think would be interesting. Messed up geographies. Not necessarily Skyrealms but I based the design of Viride on a diagram of proteins floating in lipid layers (cell membrane). An assumption … Continue reading
Posted in Game Design, Viride
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Viride: The Shoals
The Shoals are small, rocky outcrops that lie far from the Citadels and other large rocks in the deserts of Viride. Among these smaller rocks and shallow sands are small settlements. Populated by people from the Citadel as well as … Continue reading
Posted in Game Design, Viride
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Viride: The Mercantile Tsaz
A thousand leagues to the south lies the Tsaz Citadel. The Tsaz live by a merchant code – they trade freely with anyone who wall accept their currency or barter terms. There is no such thing as an average Tsaz … Continue reading
Posted in Game Design, Viride
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Viride: The Shifting Sands
The sands are fine and greyish in colour. Fine enough to seep between the fibres of all but the finest threats. A human who stands still enough will slowly begin to sink and almost anything laid on the surface of … Continue reading
Posted in Game Design, Viride
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Powder Rods and Bayonets
Powder Rod The Powder Rod is the long range weapon of choice for the Arbiter. They are commonly made to order, personalised for the Arbiter and are usually the same height as the owner. The rod is hollow, usually black … Continue reading
Posted in Game Design, Viride
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More about the Reeve
Some of the Reeve are administrators, involved in the movement and recording of infomation. Others sit in cloisters and debate the merits of the appeals presented to them. The majority of the Reeve are involved directly in the enforcement of … Continue reading
Posted in Game Design, Viride
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Viride: Outsider Castes
There are some who do not suit the untroubled life of the Artisan, the austere contemplation of the Reeve or the enduring clemency of the Consors. There are outsider castes but they are neither respectful nor respectable. They have their … Continue reading
Posted in Game Design, Viride
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Viride: Old words…
The old ones talk The sun once set When the world turned dark When the wind brought wet Once was sand that held Once was trees that grew Now like beetles shelled Now do not grow new Just an old … Continue reading
Posted in Game Design, Viride
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Consors: blessed with caring
The darkness echoes with the delivery of another young life. This is my favorote time. We are not supposed to have an opinion but I can see who is special. I am able to see into their eyes from a … Continue reading
Posted in Game Design, Viride
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Reeves: lawgivers and officers
When I wake and until I again sleep, I am a Reeve. It is a burden but not without it’s pleasures. My days are spent in deep debate with other Reeves, with Artisans in conflict and with Consors who need … Continue reading
Posted in Game Design, Viride
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Artisans: engineers and crafters
The Artisans within the Citadel are skilled without compare. They create the greatest structures, like the vast cooling vanes in the heights and depths of the rock. These vanes make it possible to live here and they provide clean, cool … Continue reading
Posted in Game Design, Viride
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Viride: contribution by others
I started a thread about Viride in the RPG NET forums and I hope to continue to discuss the game in that neutral forum in the future. There have been a couple of contributors to the thread including some very … Continue reading
Posted in Commentary, Game Design, Industry, Viride
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Viride: be like the rock
[Zian continues] The Citadel can be seen for hundred and hundreds of miles I am told. I have never seen this for myself but it is immense and I have no reason to doubt. It is a vast, black rock … Continue reading
Posted in Game Design, Viride
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Viride: dweller in the darkness
I am Zian. I am here to relate this tale. Here is the Citadel. Hewn from a mighty stone and held fast to the bedrock miles below it is cold where everywhere else is hot, dark when all else is … Continue reading
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Viride: First Steps.
Concept: I was struck by this image when I was looking at protein molecules floating in a lipid membrane. It gave me the idea for a world where civilisation lay on the “rocks” whereas there was a wilderness of dangerous … Continue reading
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Systems
A posting on RPGnet asks us to describe our homebrew systems. I ended up describing mine thusly. Maths-easy 2d6 comedy with either a manga/anime/mecha or zombie holocaust backdrop Qualitative success using 0-3d10 to create a crunchy yet narrative system which … Continue reading →