Frontier ‘look and feel’
More of a precis to get the feel across. There are a few themes that I am exploring here. And...
Frontier summaries
Summary: The basic setting assumes that players are highly skilled, highly motivated members of the Explorer division of Human Unity,...
Frontier: History of the Future
In the first half of the twentieth century, humanity discovered, developed and weaponised nuclear fission. Through a small amount of...
Frontier: man and machine
While the scientists of Human Unity have pushed the frontiers of science and innovation further than any of their ancestors,...
Frontier Swarmtech
Swarmtech is the application of robotics to nanotech principles. Nanotech is used extensively in molecular replicators – large immobile devices...
Frontier: other machine intelligences
Emotional Machines While they are not beings of pure logic, Experts cannot claim to have emotions. They do not get...
Questions about Frontier
Back in the day, Eamon, Colin and I did spend some time discussing the concepts a long time ago but...
Citizen: a skill?
In our BRP-based Runequest game, Michael has asked a few times for rolls on ‘Gloranthan Lore’ and ‘Human Lore’ so...
Frontier: opening the book
I find myself thinking a lot about Frontier these days. (It’s probably because I have some self-imposed deadlines for ‘Illusion’...
Transhumanism
In 1966, Transhuman was defined by F. M. Esfandiary (later, FM-2030) as: included physical and mental augmentations including prostheses, reconstructive...
Current games in development
As mentioned a few posts ago, here is a list of the games that have gone through our idea filter...
War of the Worlds: Earth concept art
Which do people like more? (See the comments for more info)
The 23rd Letter: in film?
Back in late 2006, I got a bit of a shock. Maybe you do as I do but I like...
How we design a role-playing game
I thought I’d share a bit about how our game design process works and (in a subsequent post) what we’re...
Game Developers and Publishers
I’ve just taken over editing of the Game Developers and Publishers area on dmoz. If you are in this arena...
Game book layout: the four parts
In trying to layout some of our recent game projects, I’ve noticed some common components in every book, which has...
Saur: introduction
Half a decade ago, when Crucible was still about, we tasked ourselves with a job to create games settings in...
The WhiteChapel Project – early history
The Project in Whitechapel was formed in September 1941 as a subsection of the Special Operations Executive (SOE). The SOE...
systems, systems, systems
Is it right to design another system for a game? At the moment we’re still writing War of the Worlds,...
23L Superhumans
Having some spare time yesterday evening I resurrected some of my notes for ‘superpowers’ in T23L. It wasn’t part of...
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