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Category Archives: Game Design
The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance matters. Drawing people into the world of the game in a way that doesn’t break their attention every few seconds … Continue reading
Following on from my last post, I would posit that there is something missing from MP RTS (Multi Player Real Time Strategy) games and that would be the lack of a feeling that success has an impact. Left 4 Dead … Continue reading
Josh Bycer writes: Honestly, most RTS single player modes… suck. The reason is that designers try to use it to teach the player about multiplayer which doesn’t work, as an AI is not a good substitute for a player … … Continue reading
Of course, this is not the first time we have seen Gliese 581 (HO Librae). In 2214, we’ll send a Seedship.