Category Archives: Game Design

Progress and updates on the game design process.

Although they are developed in software, games are not software

The title of this post is from this article: You Need $100,000. Users relate to them differently. Immersion matters. Balance matters. Drawing people into the world of the game in a way that doesn’t break their attention every few seconds … Continue reading

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Skirmish MP

Following on from my last post, I would posit that there is something missing from MP RTS (Multi Player Real Time Strategy) games and that would be the lack of a feeling that success has an impact. Left 4 Dead … Continue reading

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Most RTS single player modes suck…

Josh Bycer writes: Honestly, most RTS single player modes… suck. The reason is that designers try to use it to teach the player about multiplayer which doesn’t work, as an AI is not a good substitute for a player … … Continue reading

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Gliese 581

Of course, this is not the first time we have seen Gliese 581 (HO Librae). In 2214, we’ll send a Seedship.

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QABAL: INTENT vs IMPLEMENTATION

This thread on rpg.net asks why secret magical settings in games tend to be dumb. My problem is, it’s never made any sense to me on an absolutely fundamental. The idea in most of these settings is that humans not … Continue reading

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