lategaming

Staying up late. Doing the gaming thing.

Superheroes can be dicks

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Forget Iron Man.

PJ pointed me at the new Hancock trailer.
It’s true, Hancock has gone from being a “Wild Wild West” kind of camp nonsense movie to a movie I’d really like to see and a game I’d like to run. That said, Iron Man, much more than the Fantastic Four or Spider Man has always been a bit of a dick when he was Tony Stark - and I loved reading his stories for it.

(He also links to Superdickery)

Superheroes are often dicks.

In the first Watchtower game, there were really three ‘dick’ moments. None of these were bad on the part of the player and they made for some excellent role-playing moments but they represented times when the superhero did things that were unexpected.

  • Gavin’s first character, Atomic III, was a non-powered descendant of a dynasty of superheroes. He worked hard, he built himself some superpower-providing devices and he started doing what superheroes do - prowling around trying to find people to pummel. In the end this played out very well as he went a little power mad, fueled by his ‘power inadequacy’ where, even though he was the most powerful of the heroes due to his devices, it wasn’t enough. He ended up becoming a villain and threw a train at the player characters (one of whom were superstrong or supertough). Then he killed their healer. Ouch. Gavin has an amazing sense of comedy for these kinds of things.
  • Gavin’s second character, Wraith, was a cross between Batman and Hawkeye (but ten times cooler than Hawkeye). His actual power was the ability to be invisible and undetectable. He could sneak into places, collect evidence that was inadmissible in court and then when the criminal was acquitted, despite being guilty, Wraith would follow him home and thrash him into unconsciousness. On one absolute gem of a game, Wraith sneaked into a woman’s house (he suspected she was the supervillainess Malice) and then when nothing untoward happened (she got home, put away her groceries and sat down to watch TV), rather than sneaking out, he just turned off his power in the middle of her living room. He appeared, she freaked out and he admitted he was her creepy stalker. Turns out she was actually Malice. Go figure.
  • John Dean’s character, Ebony, discovered that his teleport skill also worked for time travel. Note to other GMs: I was a lot younger and lot stupider and had never really given unlimited time travel to players before. The ‘dick’ moments came when the player characters, after traveling into the past and modifying the future just….couldn’t….stop…..going….back to tweak things to their preference. Jade Dragon lost his restaurant, then got it back. Wraith discovered he was dating and co-habiting with Malice but had no memory of their many-month relationship. I think they all deserved to be ‘dicks’ but the biggest dick of the lot was the GM. Oops.

In the more recent WatchTower game, they all had their fair share of dickery though Paul’s character, Balance (the priest with uncanny matter shaping abilities) probably had more moments which, though caused for the most part by the possession and emotion control powers of the villain, were roleplayed brilliantly. Like when he completely blasted the whole team and caused their flesh to slough off. That was beautiful. Or when he sealed mind-controlled proto vampires in an underground tunnel (rather than seeing if they could be cured). He was decisive, let’s be honest.

I like flawed characters, especially in superhero games because they can be flawed in much more effective ways. If you’re a dick in a Zombi game, then no-one cares because you could just be left outside at some point and that would really ruin your picnic. If you’re a dick in The 23rd Letter, again, there’s a damage limitation as even psychics don’t get an easy break. It ain’t all fun being an Esper.

But in a Superhero game, you’re often the possessor of a unique ability (at least within your team) and that means you’ve pretty special. When you’re pissed off and do something about it, people notice.

We (Aidan and I) going to try playing a Superhero game online in the next couple of weeks. One player, one GM (for a while at any rate). I’ve asked Aidan to think of a character and some of the things he wants to do, or components of the world we will be playing in. I’d have asked him to do it in Wild Talents colour codes but, frankly, I’m not very keen on them and also he doesn’t have the book so it would be impenetrable to him. (It does make me want to create a ‘world builder’ for superhero games. I have it in my head how to do it (and it could be done in software too - a simple web form, oh yeah!))

I wonder about the playability of a world where there is one superbeing. And he’s the player character. Who are you foes? Do we spend more time looking at interpersonals? Do we add ‘reality’ while accepting that there is one guy in the world who can chew through steel? How does he live? How does he pay his way? Handouts?

I don’t know what Aidan will bring to the table but I’m excited about the opportunity to play a bit more.

“I don’t have any choice, somebody has to save the world”

WatchTower, WildTalents/Godlike 2 Comments »

I’ve been reading a lot of old comics this week.

There’s been a recent thread on RPG.net about creating a setting where Superheroes conquered the world.

This, along with other memes, was part of what I was working on with the Watchtower game.

When I first started writing my own superhero settings for the Marvel Super Heroes game, I started with Zenith. This was the name of a team of superheroes based in the UK (and years before Zenith the superhero started in 2000AD). The original lineup was Metalon (strongman), a Minddancer (telepath) and Shatter (telekinetic). As time went on, the lineup changed. Metalon and Shatter stayed, but they added Aura (telepath), Scorch (pyrokinetic), Sentinel (energy manipulator) and Synapse (speedster). It was around this time that I started writing my own fiction around these characters which turned into my first and only attempt at a novel. As I was about fourteen, it needed some work, needless to say.

Zenith stayed with me for around 3 years until they lost their government funding. Synapse died, Metalon and Sentinel left and a new group called Apocalypse Inc. started, funded by the rich but probably insane Hemlock (snaffled from Jack of Hearts, Marvel Premiere #44). Additions to the team were Stasis (Healer) and Nucleon (radiation controller). There were also villains from the time: Tantrum and Hysteria, Skybreaker, The Red Menace, Lillith. This was all using the Marvel System.

I started writing my combined UK background for superheroes, including the WW1 supersoldier, Yeoman, his modern day clone, Lionheart, Lancaster, Vitesse, Prodigy, La Feu, Striker, Plasma, Blaze “Death!”, Frost, Nano, DeathMaster, Deacon, Schreck.

Not long after I started playing in Jeremy’s game and this introduced the Zombie Squad to my cosmology. The lineup, as I recall, was Sergeant Strike (scrapper with a force field), Demon Motorbike guy (it had a graser too), UnderGraduate Von Doom (you know, ruler of small country, but before he got his doctorate), Stick (a martial artist) and Baron Samedi (voodoo loa). They fought giant robots, travelled to Ravenloft (where we recruited Strahd) and other places and annoyed an ancient evil a million years ago in a place a million light years away which immediately started pursuing them at light speed. And should have arrived…just…about…then. I don’t remember fighting it. I think we may have changed game. Or left the group. I don’t remember. We used Jeremy’s homebrew system for this game.

The next superhero game involved the Protectors. These individuals: Glitter, Warhead, Download, Quill, Inferno - faced off a weather manipulator in Colorado and that was the only game we played. We used the ill-fated Heroes and Heroines for this.

After that, we had quite a few one-offs until I got a few friends together, wrote a backstory for the US involvement in the world and started my first Watchtower game. This was really the first superhero game that I placed in the USA. The Watchtower was an organisation that spanned the US with approximately 40 offices across the nation. They had quasi-legal status with the US government though few actual legal powers but a good relationship with the Federal government made crime-fighting a lot easier. The San Francisco team had recently been killed by a bloodthirsty voillain known as Bloodrage and they were recruiting new members. They were Jade Dragon (Alan), Atomic III (Gavin), Bullet (Iain), Ebony (John) and Ivory (Aidan). Gavin’s second character, Wraith, debuted when he let Atomic III go mad. Aidan’s second character, Quickening, replaced Ivory pretty soon as well. Most notably they eliminated (yes, that is a euphemism for killed) Bloodrage and defeated ARES. the US Supersoldier. They also witnessed first hand the issues with FORTRESS and why time-travel is bad.

This involved creating a whole background for the US as well. This was “The American Dream” and had luminaries such as Atomic I, Lifeline, Moon Boy and others I don’t remember. World War 2 superheroes and their unfinished legacies.

A few years later, we continued with the New York Watchtower. Again it started with a recruitment drive where Balance (Paul), Yellowfist (Gavin), Indigo (Aidan) and Skyhook (Rob) joined up with other existing members (Red Shift, Psiren, Jack White) to bolster out the membership. There was a conspiracy afoot to extend the reach of the Watchtower globally though ‘conspiracy’ often has negative connotations. This was the beginnings of an “Authority” level campaign which is why I permitted the monstrously powerful characters that the players had. e.g.

  • Yellowfist, a modern-day Native American shaman gained his powers by channeling spirits. In theory he could do anything but he only had Falcon and Bear at the start.
  • Skyhook could move huge amounts of stuff around with the power of his mind. This includes a TK gun platform as well as being able to lift huge amounts.
  • Balance has absolute control over matter - being able to shape almost any amount at will and being able to transmute other amounts.
  • Indigo, a high tech hero, had teleportation abilities which could place objects on the outskirts of the solar system.

The “plan” was that they would have the opportunity to step into these roles. Yellowfist as the infantry, with Skyhook as artillery, Balance as the engineers and Indigo as recon and supply. Sadly they only got round to cleaning up the oceans before, due to real life, we had to split the group.

I’d still like to continue that game, in theory, with the same or different characters.

This finishes some of the cosmology for my superhero games.

Converting some WatchTower characters to Wild Talents.

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Codename: Warhead AKA David Bruce Brandon
Appearance: Warhead is an 8 ft tall humanoid suit of armour. Brandon is a slighty overweight man with unkempt brown hair and bushy eyebrows.
Background: Dr David Brandon is a robotics engineer. He discovered his electrical generation powers as a teen and quickly started to use it to power small devices. The Warhead armour was the culmination of a series of inventions which, while they seemed revolutionary, could only be used by him. Along with the armour, he has a motorcyle and an electric car; neither of which have batteries. David loves the thrill of adventure when in the suit.
Known Talent Abilities: David can generate electrical energy. It’s of a sufficiently low level that it cannot be used to create dangerous attacks but it has been use to power the warhead armour removing the need for bulky power supplies.

  • Harm (AU) - Shock only

The Warhead Armour provides the following advantages

  • Armour (Heavy Armour)
  • Strength (HyperBody)
  • Protection from cold, heat, pressure, oxygen (Immunity)

Sparkle AKA Helen Louise Ross
Appearance: Sparkle is a blonde caucasian woman in her mid-thirties. She’s attractive but her demeanour is very downtrodden. She is surrounded by sparkling motes in the air around her.
Background: Helen was a normal working mum with 2 kids, a busy husband and a dog. She was driving her children home from school when a car ran a red light and was about to hit her car when it was enveloped in sparkling light. The car was hefted over her car and into oncoming traffic causing a 7-car pile-up. Thankfully no-one died. She drove home, shaken more by the Sparkles which still surrounded her, than the accident. Her husband was not understanding, however, and within a matter of weeks she was homeless, presented with a restraining order preventing her from contacting her children and facing charges for criminal damages to 7 cars and 13 personal injury claims. These days, bankrupt and with a 2 year probationary sentence, she work on a construction site as a Lifter and has fallen in with a Talent support group.
Known Talent Abilities:
Sparkle can generate a visible telekinetic field within a short range of her body. The area effect of her ability is indicated by the movement of sparkling motes in the air which affect her ability to remain concealed. She calls this her “Sparkle Effect”.

  • Telekinesis (ADU) - Obvious
  • Flight (U) attached to Telekinesis - Booster, Multiple Targets

Inferno AKA Brad Nelson
Appearance: A well-built caucasian man in his twenties with blond hair
and grey eyes. When using his power, his hair and eyes are usually ‘leaking’ flames.
Background: Brad Nelson was always spoiled. He was tall, good looking, excellent at sports and graduated valedictorian of his class. He had it all and he was a Talent. But, like all spoiled brats, he was greedy. Brad debuted as a supervillain known as Phlogiston in New York. On his first outing, a bank robbery, he was utterly defeated and catapulted into the Hudson. It was desperately humbling. His resolution: become a hero. He took acting lessons, spent more time in the gym and at the dojo, moved across the continent and got himself a PR Agent. He’s not rich, not yet…
Known Talent Abilities:
Inferno can release flame from any part of his body. The shape and intensity of the flame can vary in intensity and he is immune to it’s effects. He cannot lessen ambient flame nor can he shape it into anything other than a burst, though he can reduce the effects.

  • Harm (ARU) - Burn, Killing Only, Engulf, Spray, Obvious
  • Immunity to Flame/Heat - Endless

Hemlock AKA Robert Gage
Appearance: Hemlock is a powerfully built human male who usually wears a close fitting impermeable black garment underneath his normal clothes. His gloves and mask are removable.
Background: Robert Gage developed his toxin producing abilities during gestation and as a result his mother died during an emergency procedure. As he was being delivered, his poisons killed two nurses and incapacitated his doctor. His father fled and refused to have anything to do with him and he was given to an orphanage. He spent his entire youth in isolation, limbs wrapped in plastic, terrified that his touch would kill. Always studious, he was awarded several scholarships, none of which he could accept. After his 16th birthday, he left the orphanage and attempted to make his own way in the world - not an easy task considering his isolationbut he muddled through gaining many useful contacts. Three years later, he was contacted by a lawyer as the sole inheritor of his father’s estate. No longer with any need to work or interact with others for money, he is free to do as his heart desires.
Known Talent Abilities:
Hemlock’s body exudes a powerful toxin which renders a target into an intoxicated delirium and, in very high doses, will kill. He has no control over this effect and therefore gauges the dose as best he can. (Using his poison skill to try to reduce damage).

  • Skill: Poison (to gobble Harm dice)
  • Harm (A, R) - Always On, Touch Only

Episode Seven: 28th October 2000

In-Character, WatchTower 2 Comments »

“This is Kitty Thoreau for LCI News Dakota in a prefab cabin built by the newly inaugurated WatchTower New York. What are they doing in Dakota? Good question and something we’ll answer after the break.”

RASA Fashion, the leading bespoke tailors are now touring the Dakotas. Call 1-80-555-5555 to find your nearest store.

melissastark.png

“We’re back with more news on the WatchTower. We’re not in Dakota which is one reason - we’re suspended a mile above the Atlantic coast while WatchTower New York takes steps to clean the terrible environmental disaster caused by an unidentified superpowered terrorist. To pull this herculean effot together, they’ve pulled in technical staff from Torus Research, a leading edge technology corporation and using technology licensed from the UK-based Prodigy Corporation.

The amazing thing is that this building was created from the air by Balance, the leader of WatchTower New York. We’re currently being held aloft by Yellow Fist, the superhumanly strong scrapper who provides WatchTower with much-needed muscle. I’ve been talking with Indigo, the wearer of the Torus Research prototype “Rescue Suit” designed to help locate and rescue people in danger and two senior technicians from Torus; Mikey and Pete. I’m told we also owe some thanks to SkyCrane who is acting as a forward observer ten miles up.”

[She pauses and walks around the prefab, pointing at the individuals and the equipment]

“This device, dubbed the VacScoop, is removing all of the pollutants collected on our nations beaches and removing them, dumping them into deep space. The process of cleaning all the world’s oceans of 90% of pollutants is apparently going to take less than 12 hours. The question this journalist has is: Why hasn’t anyone done this before?

[she pauses and the sound goes out]

“I’ve just been told we’re going to teleport to the Indian Ocean, on the other side of the planet, to continue this work. I can really see this being a viable alternative to aircraft flights with instantaneous travel, no risk of deep-vein thrombosis. Yes, it can send you to the Bahamas but you have to purchase your ticket 30 days in advance.”

[she grins an award winning smile]

“Just joking folks, this advanced tech is still in testing which does make me a little nervous but it seems to be working fine.

Just so we’re clear: we’re saving the world here….on live TV….”

Episode Six - 28th October 2000

WatchTower 2 Comments »

The team was immediately dispatched to intercept the intruder who seemed to be a humanoid waterspout, heading towards the land. Debate ended fruitlessly with the humanoid who called itself “Ocean” and a short battle ensued - Yellowfist, Balance and SkyCrane providing the muscle, Psiren and INDIGO the recon. Eventually a psychic targetting from Psiren enabled Yellowfist to strike at the source of the ocean manipulation, knocking him out.

The episode ends with the team holding onto Ocean and wondering what to do with him. If they turn him over they know for sure he’ll disappear into the depths of Fortress, never to be seen again. And what’s to be done about the several thousand miles of pollutants along the shores of North America?

Episode Five - 28th October 2000

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“Any other business?” was the last words of the meeting spoken before the polished teak of the conference table began to dribble onto the floor into a congealing mess. The wood grain, melting and flowing like and oily slick. The assembled team, everyone minus Balance, had the same word on their lips “Balance”…the marble floor of the conference room began to sag and spill into the basement below and even the walls of the room seemed to curve inwards as if the massive weight of the building was pushing down upon itself.

The effect began to fade as soon as it appeared with only two notable clues. Both, impressions of some of the Ten Commandments, appearing on solid surfaces.

Balance returned to the WatchTower to find the place in disarray and assisted the technical teams in reshaping the walls and surfaces back to what they should have been. He had to endure some interrogation as he was not only the solution but the prime suspect. It was apparent however, that the WatchTower was under attack.

And it was not over, either.

As soon as the last block of marble was fixed, there was another attack. This time a series of bursts of psychokinetic energy which caused a constant 1 mm/sec movement of nearly everything within WatchTower. There was more prperty damage as fixed objects tore free from their housings and every few minutes there was a massive burst which smashed wood and bent steel.

Still under attack, there was a more pressing concern. Reports of sewage and pollutants washing up on shores across the eastern and western seaboards had been a minor news story earlier and Red Shift had investigated. Now it was the most important thing as a humanoid figure was spotted at the edge of the pollution belt, heading for the Eastern Coast of the US. As the most capable team on the East coast, WatchTower NY was deployed….

Misfit! Breakdance on the street …

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Episode Four - 27th October 2000, PM

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Skycrane and Psiren arrived safely on the rooftop of WatchTower and were greeted by a concerned INDIGO and the team Paramedic, Robert. Nothing could be done about Skycrane’s smouldering flesh and Robert quipped that it might “clear up in a day or so”. With them, of course, was a bundle wrapped in a red fore blanket which was revealed to be Stephanie Butler, a marketing Exec from Manhattan. She claimed to have been snatched from the street by this red blanket and that left INDIGO looking puzzled at Skycrane. Psiren, at this point, was still unconscious and could add no testimony. Stephanie Butler was detained under the Dangerous Superhuman Felons Act for 24 hours of observation.

Meanwhile, across town, Balance and Yellowfist were flitting over the rooftops and touched down on a busy backstreet. While attracting a lot of attention, they slipped over to the building they were interested in and noticed that the padlock was missing. Entering the warehouse they found boxes, racks of more boxes and a lift shaft leading down…they investigate the lift and Yellowfirst takes a liking to a mini-forklift and starts to wonde rout loud about whether he should have large heavy, forklift-sized , bladed weapons. Forklift in one hand and superpowered priest in the other, Yellowfist starts to descend the lift shaft into darkness.

Meanwhile across town Skycrane and INDIGO set off for the building, eager to provide backup to their companions. They arrive in a split second due to the T-Jump capabilities of INDIGO’s AMP suit and quickly start to descend into the darkness after Yellowfist and Balance.

At the bottom of the shaft, they find and start to explore the tunnel with a special shield composed of steel, made from the very air by Balance’s unearthly abilities. Along that tunnel they find a passage, smooth surfaced, made by man’s hand which leads them deeper into the ground. INDIGO scouting ahead finds that the tunnel opens into a roughly hewn chamber and inside are four superhumans and nearly thirty of these rag-tag denizens of the darkness.

Yellowfist and Skycrane enter quickly and begin to subdue the superhumans who they identify as Sewer, Killerwatt, Gridlock and Asphalt. These superhumans are subdued easily but the denizens start to attack and only stopped by the quick judgement of Balance who steps in and burns them with his searing, invisible Penance Blessing. The team then set about securing the supervillains. Gridlock was slain by the denizens and Sewer escaped by they have KillerWatt and Asphalt in custody. Not a bad innings!

Once this is done, the team start to investigate the remaining roughly carved tunnels. There’s something else out there, an oppressive psychic presence, but try as they might, they cannot track it down…

The scene ends with the team returning to WatchTower with much to think about and some new captives. They’ll have to put them somewhere….

[Above is a true and accurate recollection of everything that you remember.]

sometimes you have to wear your work clothes to the doctor

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SXSW covers “Confessions of Superhero” which shows the strange and seedy world of superhero lookalikes…

We see Joe McQueen demolished by the heat inside his colossal Hulk costume — on a record 106-degree day, it’s a brutal 130 degrees inside the emerald-tinged mass of foam … Superman chugs milk right from the jug; Wonder Woman roots in her glove box through the open window of her car as valet parking guys check out her ass; Batman takes a smoke break.

Here’s the link at SXSW’s site and a review at WIRED DOT COM.

Lastly, here’s the web site of the film. Wonder Woman is kinda hot!

Episode Three - 27th October 2000

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Things started off innoculously enough as Donna the receptionist watched the rank and file of WatchTower New York file into the conference room. Jack introduced a new staffmember, Yellowfist, a Sioux warrior who embodies the totems of both Eagle and Bear providing him with superhuman strength and the power of flight.

Red greeted him warmly as did Psiren and Balance though there was some palpable resentment as Skycrane realised that there was a contendor for “mightiest man in the universe”.

The subject moved from the contentious “Sanction Zero” to the events at Liberty Island three days earlier and how the latter might relate to the recent advisory about Smog, Sewer, Asphalt, KillerWatt and Gridlock. What was Squall doing on Liberty Island?

RedShift was dispatched north to the site of a reported fish kill, something he wasn’t thrilled about while the remainder of the team moved to the roof of the building where Balance fashioned a sturdy two-metre wide silver plate from the air, much to the amazement of the rest of the team. Though it was a little unsteady at first, Skycrane effortlessly lifted the plate into the air and the team stepped onto it before winging their way across the city to Liberty Island. Much more dignified than being carried or suspended in mid-air by SkyCrane’s TK.

As they landed safely on the grass, Balance evaporated the silver plate, secure in the knowledge he would be able to summon it up again should they need it.

They spent the next couple of hours interviewing the security staff at the Island until a chance comment caught Skycrane’s trained ear. There were TWO ways to get off the island other than through self-powered flight? The boat was obvious but on further investigation it was revealed that there was a cargo lift and train that tunnelled under the Hudson. At last, a lead…

The team descended in the lift, inspecting the rooms as they went by and checking the status of the generator room. In the cargo basement they could hear the gentle booming of the Hudson above them and a dark tunnel stretched east towards the city, unlit because the only thing to go in or come out of it was an automated train.

Skycrane, impulsive as ever, grabbed a halogen flashlight and sped off down the tunnel. As his lamp dimmed in the darkness, Psiren gasped and began to worry. There was something in the tunnel. Something….hungry

Psiren’s screams echoed down the tunnel and Skycrane turned on a pin and began to speed through the darkness and burst out into the basement warehouse where Psiren was visibly panicking. She took a long stare down the corridor and shrieked “They’re comingggggggg”.

The next few minutes were a blur of activity as a rag-tag group of men and women burst from the darkness of the tunnel with teeth gnashing and claws raking the air. Yellowfist swatted one and Skycrane bulldozed a group of them with his TK-Ram. They were not just normal humans as they seemed to easily shake off the powerful fists and TK-Rams of Yellowfist and Skycrane.

In the midst of the panic stood Balance, who was holding back from the group as the horrors approached. He could feel something in the darkness, something reaching for him, peeling back the layers of his brain and stroking the contours of his mind with blackened hands. In an attempt to rid himself of the dark and forbidden evil, he let slip with his most devastating attack, right at his two comrades, Yellowfist and Skycrane. A pyrotechnic display of excited atoms and the inner fire from a billion molecular bonds breaking down came from the two as they were immediately assailed by this terrible death-ray effect and eventually Skycrane sagged to the ground, bleeding from every pore. Yellowfist grunted and gritted his teeth through the pain as his Bear-Totem roared within and at that moment his mind was made up. He scooped his team in his arms and summing the Eagle, flew up the lift shaft to safety. Skycrane revived seconds later, though weak from the microfractures in his cell membranes and they waited and watched as their assailants began to scale the walls of the lift shaft.

Seemingly recovered, Balance held out his hand and began to seal the top of the lift chamber with his matter molding powers but not before Skycrane grabbed one of the attackers and hoisted him above where he was bludgeoned into unconsciousness by Yellowfist. Trying to take him outside revived the thing and each time they had to beat him into submission.

To resolve this, they wrapped the unconscious form in a fire blanket and Yellowfist and Balance resolved to travel to the other end of the tunnel and seal it shut as Skycrane took the unconscious Psiren to WatchTower for medical assistance.

What to find?